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author | Charles Otto <ottochar@gmail.com> | 2009-11-15 14:39:35 -0500 |
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committer | Charles Otto <ottochar@gmail.com> | 2009-11-15 23:46:45 -0500 |
commit | 0da3322c570c3e94859b94fe3bc747c01d1e1364 (patch) | |
tree | 88d0cc79fac060d6f02046eab87dece4c9286c8c /crawl-ref/source/spells2.cc | |
parent | 01e5123d492ba9292a52960031c18d8069d25d83 (diff) | |
download | crawl-ref-0da3322c570c3e94859b94fe3bc747c01d1e1364.tar.gz crawl-ref-0da3322c570c3e94859b94fe3bc747c01d1e1364.zip |
On second thought abstract increasing/setting durations a little.
Add (and use) player methods for setting/increasing durations.
Diffstat (limited to 'crawl-ref/source/spells2.cc')
-rw-r--r-- | crawl-ref/source/spells2.cc | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc index 649c516bf0..21e67164f8 100644 --- a/crawl-ref/source/spells2.cc +++ b/crawl-ref/source/spells2.cc @@ -366,12 +366,8 @@ bool brand_weapon(brand_type which_brand, int power) else mprf("%s flashes.", weapon.name(DESC_CAP_YOUR).c_str()); - const int dur_change = duration_affected + roll_dice(2, power); - - you.duration[DUR_WEAPON_BRAND] += dur_change * BASELINE_DELAY; - - if (you.duration[DUR_WEAPON_BRAND] > 50 * BASELINE_DELAY) - you.duration[DUR_WEAPON_BRAND] = 50 * BASELINE_DELAY; + you.increase_duration(DUR_WEAPON_BRAND, + duration_affected + roll_dice(2, power), 50); return (true); } |