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author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-22 19:13:56 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-22 22:37:09 +0200 |
commit | 1fdd4abbce290f4d656bf29ce65d70ab5025871d (patch) | |
tree | c258b3f9f522191f19f3c45315969905be4d9aa8 /crawl-ref/source/spells2.cc | |
parent | 8d4d79655dd503417920299808993cef658bdde0 (diff) | |
download | crawl-ref-1fdd4abbce290f4d656bf29ce65d70ab5025871d.tar.gz crawl-ref-1fdd4abbce290f4d656bf29ce65d70ab5025871d.zip |
Get rid of player_monster_visible.
The special casing for drowning monsters appears to have been
obsoloted by checking ENCH_SUBMERGED instead of calling
mons_is_submerged.
Diffstat (limited to 'crawl-ref/source/spells2.cc')
-rw-r--r-- | crawl-ref/source/spells2.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc index 66a8422b87..c3e553e950 100644 --- a/crawl-ref/source/spells2.cc +++ b/crawl-ref/source/spells2.cc @@ -197,7 +197,7 @@ int detect_creatures(int pow, bool telepathic) if (monsters *mon = monster_at(*ri)) { // If you can see the monster, don't "detect" it elsewhere. - if (!mons_near(mon) || !player_monster_visible(mon)) + if (!mons_near(mon) || !mon->visible_to(&you)) { creatures_found++; _mark_detected_creature(*ri, mon, fuzz_chance, fuzz_radius); |