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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-08 12:49:16 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-08 12:49:16 +0000 |
commit | 26ca34c231c1b14f5a3a75c10db02a0b8095e5f3 (patch) | |
tree | 794d9d02f58374f34365bb2fae143781143c9947 /crawl-ref/source/spells2.cc | |
parent | 41afca0d89a94f9c2a6329b8a81410ddffba0bca (diff) | |
download | crawl-ref-26ca34c231c1b14f5a3a75c10db02a0b8095e5f3.tar.gz crawl-ref-26ca34c231c1b14f5a3a75c10db02a0b8095e5f3.zip |
Added telepathy as a Dowsing effect. Presumably breaks saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4130 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells2.cc')
-rw-r--r-- | crawl-ref/source/spells2.cc | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc index d4fecd45be..8ecb929176 100644 --- a/crawl-ref/source/spells2.cc +++ b/crawl-ref/source/spells2.cc @@ -195,20 +195,22 @@ static bool mark_detected_creature(int gridx, int gridy, const monsters *mon, return found_good; } -unsigned char detect_creatures( int pow ) +int detect_creatures( int pow, bool telepathic ) { int fuzz_radius = 0, fuzz_chance = 0; - fuzz_detect_creatures(pow, &fuzz_radius, &fuzz_chance); + if ( !telepathic ) + fuzz_detect_creatures(pow, &fuzz_radius, &fuzz_chance); if (pow > 50) pow = 50; - unsigned char creatures_found = 0; - const int map_radius = 8 + random2(8) + pow; + int creatures_found = 0; + const int map_radius = 8 + random2(8) + pow; // Clear the map so detect creatures is more useful and the detection // fuzz is harder to analyse by averaging. - clear_map(false); + if ( !telepathic ) + clear_map(false); for (int i = you.x_pos - map_radius; i < you.x_pos + map_radius; i++) { @@ -219,7 +221,7 @@ unsigned char detect_creatures( int pow ) if (mgrd[i][j] != NON_MONSTER) { - struct monsters *mon = &menv[ mgrd[i][j] ]; + monsters *mon = &menv[ mgrd[i][j] ]; if (mark_detected_creature(i, j, mon, fuzz_chance, fuzz_radius)) { |