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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-08 06:34:25 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-08 06:34:25 +0000 |
commit | 2af58b0346183d18125bfa5867be4339ce055ffe (patch) | |
tree | 937b1e45d0d7e8faa72b859c09f7e68b8ea8d273 /crawl-ref/source/spells2.cc | |
parent | 3fe0cf688e2dad0503dbb31dd43cfe3bd1fa6536 (diff) | |
download | crawl-ref-2af58b0346183d18125bfa5867be4339ce055ffe.tar.gz crawl-ref-2af58b0346183d18125bfa5867be4339ce055ffe.zip |
Make the position of monster held items (-2, -2) rather than (0, 0), so that
any valid item in mitm[] which is still at (0, 0) by the time debug_item_scan()
is called must be buggy. Also set the link fields of monster held items to
NON_ITEM + 1 + monster_index, so that it's easy to tell which monster is
holding any given item; this is used in debug_mons_scan() and
monsters::pickup() to do some sanity checking of monster inventory. I've tried
to thoroughly test this, but there might still be some bugs left.
Breaks savefile compatibility (or, rather, will lead to endless error messages
if you use an old save file).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8322 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells2.cc')
-rw-r--r-- | crawl-ref/source/spells2.cc | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc index b76445aad2..48ff558ec8 100644 --- a/crawl-ref/source/spells2.cc +++ b/crawl-ref/source/spells2.cc @@ -1718,6 +1718,11 @@ bool cast_tukimas_dance(int pow, god_type god, if (i == NON_ITEM) success = false; + else + // Copy item now so that mitm[i] is occupied and doesn't get picked + // by get_item_slot() when giving the dancing weapon it's item + // during create_monster(). + mitm[i] = you.inv[wpn]; int monster; @@ -1736,7 +1741,10 @@ bool cast_tukimas_dance(int pow, god_type god, 0, god)); if (monster == -1) + { + mitm[i].clear(); success = false; + } } if (!success) @@ -1760,8 +1768,8 @@ bool cast_tukimas_dance(int pow, god_type god, // Copy the unwielded item. mitm[i] = you.inv[wpn]; mitm[i].quantity = 1; - mitm[i].pos.reset(); - mitm[i].link = NON_ITEM; + mitm[i].pos.set(-2, -2); + mitm[i].link = NON_ITEM + 1 + monster; // Mark the weapon as thrown, so that we'll autograb it when the // tango's done. |