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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-10 22:10:44 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-10 22:10:44 +0000
commit537160d9714e4783ed07c2edbbd85a88d3e51f69 (patch)
tree6dae3f276bb407e647657a1d34fb0d408fc1e879 /crawl-ref/source/spells2.cc
parent6e22dc58cfb63a6618d7c92d36a1a7e034e89f44 (diff)
downloadcrawl-ref-537160d9714e4783ed07c2edbbd85a88d3e51f69.tar.gz
crawl-ref-537160d9714e4783ed07c2edbbd85a88d3e51f69.zip
Display basic resistance information. I'm putting this in so that
there'll be a base to work on; of course the format can (and should) be improved. Currently it's one line per resistance. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8396 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells2.cc')
-rw-r--r--crawl-ref/source/spells2.cc12
1 files changed, 1 insertions, 11 deletions
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc
index 48ff558ec8..55deaf7c8a 100644
--- a/crawl-ref/source/spells2.cc
+++ b/crawl-ref/source/spells2.cc
@@ -78,9 +78,6 @@ int detect_traps( int pow )
int detect_items( int pow )
{
- if (pow > 50)
- pow = 50;
-
int items_found = 0;
const int map_radius = 8 + random2(8) + pow;
@@ -191,9 +188,6 @@ int detect_creatures( int pow, bool telepathic )
if (!telepathic)
_fuzz_detect_creatures(pow, &fuzz_radius, &fuzz_chance);
- if (pow > 50)
- pow = 50;
-
int creatures_found = 0;
const int map_radius = 8 + random2(8) + pow;
@@ -224,10 +218,8 @@ int detect_creatures( int pow, bool telepathic )
return (creatures_found);
}
-int corpse_rot(int pow)
+void corpse_rot()
{
- UNUSED(pow);
-
for (radius_iterator ri(you.pos(), 6); ri; ++ri)
{
if (see_grid_no_trans(*ri) && !is_sanctuary(*ri)
@@ -256,8 +248,6 @@ int corpse_rot(int pow)
mpr("You smell decay.");
// Should make zombies decay into skeletons?
-
- return (0);
}
bool brand_weapon(brand_type which_brand, int power)