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authorennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-19 05:02:35 +0000
committerennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2008-10-19 05:02:35 +0000
commit5736acdf8303e68e3cd111239ac6c887d4f84149 (patch)
tree2f379d0a753e6683710c13c13a70d3f5f3208fef /crawl-ref/source/spells2.cc
parent14500f51c17633c4ca44910b16a8f407a211236d (diff)
downloadcrawl-ref-5736acdf8303e68e3cd111239ac6c887d4f84149.tar.gz
crawl-ref-5736acdf8303e68e3cd111239ac6c887d4f84149.zip
[2154738] Addressing some dungeon continuity problems (i.e. Orc bubble problem). Regions of the map without a down staircase of any sort get an escape hatch down. Bottoms of branches must contain a path back to a branch exit via stone stairs. Finally, the bottom levels of spotty branches (Orc, Lair) are now slightly bigger. They aren't always fully connected, but it's now more likely that this is the case.
Also, fixing a terrible typo bug that I introduced that silently eliminated the check for missing staircases. (!!!) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7275 c06c8d41-db1a-0410-9941-cceddc491573
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