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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-15 10:57:26 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-15 11:01:59 -0600
commita25350471f2682f94ed680f38ec277eb7caf107c (patch)
tree71e07253b8809ab7b61943fc4a1b81dc562d81c9 /crawl-ref/source/spells2.cc
parent9894f97f327ff02be121fdf11eabaf54da5e5c35 (diff)
downloadcrawl-ref-a25350471f2682f94ed680f38ec277eb7caf107c.tar.gz
crawl-ref-a25350471f2682f94ed680f38ec277eb7caf107c.zip
Change the message for reaping branding, so that checking for the
player's ability to smell isn't required.
Diffstat (limited to 'crawl-ref/source/spells2.cc')
-rw-r--r--crawl-ref/source/spells2.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc
index 7bdbe80001..4316f9faaa 100644
--- a/crawl-ref/source/spells2.cc
+++ b/crawl-ref/source/spells2.cc
@@ -474,8 +474,8 @@ bool brand_ammo(special_missile_type which_type)
case SPMSL_REAPING:
if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_REAPING))
{
- mprf("%s %s of rotten flesh!", old_desc,
- (you.inv[ammo].quantity == 1) ? "smells" : "smell");
+ mprf("%s %s briefly obscured by shadows.", old_desc,
+ (you.inv[ammo].quantity == 1) ? "is" : "are");
if (ammo == you.equip[EQ_WEAPON])
you.wield_change = true;