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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-02 12:31:12 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-02 12:31:12 +0000
commitb50eafe8de72cbcc4431813934695c22642cdd46 (patch)
tree393c748e0cffac935a3ca89114e3444a2795ca7f /crawl-ref/source/spells2.cc
parentc78ed8ca5a6f1528db2bfe1f846e24bef6695a89 (diff)
downloadcrawl-ref-b50eafe8de72cbcc4431813934695c22642cdd46.tar.gz
crawl-ref-b50eafe8de72cbcc4431813934695c22642cdd46.zip
I'm not sure I actually coded anything worthwhile, though I experimented
a fair bit and as usually ended up doing lots of clean-up. Oh wait, I modified eat_from_floor prompts to only force a more if there was actually a message before trying the inventory (whoops), and also modified the corpses in pack hint to take into account that a saccing player won't be interested in butchering rotten corpses. Also implemented a modified FR 1981119: when Detect Creatures only detects plants already seen before, print a different message ("You detect no further creatures."). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5435 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells2.cc')
-rw-r--r--crawl-ref/source/spells2.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc
index 9242f42436..363ab5cd58 100644
--- a/crawl-ref/source/spells2.cc
+++ b/crawl-ref/source/spells2.cc
@@ -199,18 +199,18 @@ static bool mark_detected_creature(int gridx, int gridy, const monsters *mon,
int detect_creatures( int pow, bool telepathic )
{
int fuzz_radius = 0, fuzz_chance = 0;
- if ( !telepathic )
+ if (!telepathic)
fuzz_detect_creatures(pow, &fuzz_radius, &fuzz_chance);
if (pow > 50)
pow = 50;
- int creatures_found = 0;
+ int creatures_found = 0;
const int map_radius = 8 + random2(8) + pow;
// Clear the map so detect creatures is more useful and the detection
// fuzz is harder to analyse by averaging.
- if ( !telepathic )
+ if (!telepathic)
clear_map(false);
for (int i = you.x_pos - map_radius; i < you.x_pos + map_radius; i++)
@@ -241,7 +241,7 @@ int detect_creatures( int pow, bool telepathic )
}
return (creatures_found);
-} // end detect_creatures()
+}
int corpse_rot(int power)
{