summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/spells2.cc
diff options
context:
space:
mode:
authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-19 16:51:06 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-19 16:51:06 +0000
commitd51dd4717c3e7842d0647c58de13863e0c9491d6 (patch)
tree844f76f34fff39c5fea78f2fe02fa2599b345e6d /crawl-ref/source/spells2.cc
parent5045d8f4045963c8f724630d6d0d18d0f394eee3 (diff)
downloadcrawl-ref-d51dd4717c3e7842d0647c58de13863e0c9491d6.tar.gz
crawl-ref-d51dd4717c3e7842d0647c58de13863e0c9491d6.zip
Actually apply the patch described in the previous commit. The actual
previous commit was to handle enchantment beams the same way as offensive beams (oops). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5130 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells2.cc')
-rw-r--r--crawl-ref/source/spells2.cc22
1 files changed, 11 insertions, 11 deletions
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc
index 3cd7fadc26..6e90afa632 100644
--- a/crawl-ref/source/spells2.cc
+++ b/crawl-ref/source/spells2.cc
@@ -1208,21 +1208,21 @@ char burn_freeze(int pow, beam_type flavour)
if (flavour != BEAM_MISSILE)
hurted = mons_adjust_flavoured(monster, beam, hurted);
- if (mons_friendly(monster))
- did_god_conduct(DID_ATTACK_FRIEND, 5, true, monster);
- else if (mons_neutral(monster))
- did_god_conduct(DID_ATTACK_NEUTRAL, 5, true, monster);
+ if (hurted)
+ {
+ if (mons_friendly(monster))
+ did_god_conduct(DID_ATTACK_FRIEND, 5, true, monster);
+ else if (mons_neutral(monster))
+ did_god_conduct(DID_ATTACK_NEUTRAL, 5, true, monster);
- if (is_unchivalric_attack(&you, monster, monster))
- did_god_conduct(DID_UNCHIVALRIC_ATTACK, 5, true, monster);
+ if (is_unchivalric_attack(&you, monster, monster))
+ did_god_conduct(DID_UNCHIVALRIC_ATTACK, 5, true, monster);
- if (mons_is_holy(monster))
- did_god_conduct(DID_ATTACK_HOLY, monster->hit_dice);
+ if (mons_is_holy(monster))
+ did_god_conduct(DID_ATTACK_HOLY, monster->hit_dice);
- behaviour_event(monster, ME_ANNOY, MHITYOU);
+ behaviour_event(monster, ME_ANNOY, MHITYOU);
- if (hurted)
- {
hurt_monster(monster, hurted);
if (monster->hit_points < 1)