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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-13 21:59:47 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-13 22:51:35 +0100 |
commit | d958695281c7c79be672abda7cdaf673c27514e6 (patch) | |
tree | e7d88894f39703160b6b3bfa3c5599d1dd3f9a76 /crawl-ref/source/spells2.cc | |
parent | 2021591fae6918624a49d21849ebd2ca35ff9ff2 (diff) | |
download | crawl-ref-d958695281c7c79be672abda7cdaf673c27514e6.tar.gz crawl-ref-d958695281c7c79be672abda7cdaf673c27514e6.zip |
Convert a bunch of coordinate loops to new radius_iterator.
Diffstat (limited to 'crawl-ref/source/spells2.cc')
-rw-r--r-- | crawl-ref/source/spells2.cc | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc index e0378e81f4..4e0a3c366f 100644 --- a/crawl-ref/source/spells2.cc +++ b/crawl-ref/source/spells2.cc @@ -80,7 +80,7 @@ int detect_items(int pow) int items_found = 0; const int map_radius = 8 + random2(8) + pow; - for (radius_iterator ri(you.pos(), map_radius, true, false); ri; ++ri) + for (radius_iterator ri(you.pos(), map_radius, C_SQUARE); ri; ++ri) { // Don't expose new dug out areas: // Note: assumptions are being made here about how @@ -193,7 +193,7 @@ int detect_creatures(int pow, bool telepathic) if (!telepathic) clear_map(false); - for (radius_iterator ri(you.pos(), map_radius, true, false); ri; ++ri) + for (radius_iterator ri(you.pos(), map_radius, C_SQUARE); ri; ++ri) { if (monsters *mon = monster_at(*ri)) { @@ -219,13 +219,11 @@ int detect_creatures(int pow, bool telepathic) void corpse_rot() { - for (radius_iterator ri(you.pos(), 6); ri; ++ri) + for (radius_iterator ri(you.pos(), 6, C_ROUND, &you.get_los_no_trans()); + ri; ++ri) { - if (you.see_cell_no_trans(*ri) && !is_sanctuary(*ri) - && env.cgrid(*ri) == EMPTY_CLOUD) - { + if (!is_sanctuary(*ri) && env.cgrid(*ri) == EMPTY_CLOUD) for (stack_iterator si(*ri); si; ++si) - { if (si->base_type == OBJ_CORPSES && si->sub_type == CORPSE_BODY) { // Found a corpse. Skeletonise it if possible. @@ -239,8 +237,6 @@ void corpse_rot() // Don't look for more corpses here. break; } - } - } } if (player_can_smell()) |