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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-27 11:50:19 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-27 11:50:19 +0000
commit0e6ace1ac92fe52e8a23335ccf68b69056407bbc (patch)
tree207b3f218d1c213f7fefbbbec2c6bf425bc1f7b5 /crawl-ref/source/spells2.h
parent7a5efda30e5d565558b2df4fd7e28db62f757308 (diff)
downloadcrawl-ref-0e6ace1ac92fe52e8a23335ccf68b69056407bbc.tar.gz
crawl-ref-0e6ace1ac92fe52e8a23335ccf68b69056407bbc.zip
Axe some more obsolete functions as well as the rotting ability that
isn't used anywhere. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9256 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells2.h')
-rw-r--r--crawl-ref/source/spells2.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/spells2.h b/crawl-ref/source/spells2.h
index c678e0b0d0..30536a72b4 100644
--- a/crawl-ref/source/spells2.h
+++ b/crawl-ref/source/spells2.h
@@ -51,12 +51,8 @@ bool summon_berserker(int pow, god_type god = GOD_NO_GOD, int spell = 0,
bool summon_holy_warrior(int pow, god_type god = GOD_NO_GOD, int spell = 0,
bool force_hostile = false, bool permanent = false,
bool quiet = false);
-bool summon_holy_being_type(monster_type mon, int pow,
- god_type god = GOD_NO_GOD, int spell = 0);
bool cast_tukimas_dance(int pow, god_type god = GOD_NO_GOD,
bool force_hostile = false);
bool cast_conjure_ball_lightning(int pow, god_type god = GOD_NO_GOD);
-void turn_undead(int pow); // what should I use for pow?
-
#endif