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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-10 01:26:43 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-10 01:26:43 +0000
commitac443bc023783ad6fd496a80bdfb5d4e51814be0 (patch)
treeddadf4d94ac9de6250c41ec568259ba6c55c0e8b /crawl-ref/source/spells2.h
parent6fb5493ddc378b43788e71a34e26bf1143324bfc (diff)
downloadcrawl-ref-ac443bc023783ad6fd496a80bdfb5d4e51814be0.tar.gz
crawl-ref-ac443bc023783ad6fd496a80bdfb5d4e51814be0.zip
Don't mark spatial vortices as god gifts anymore, as (a) they're just
phenomena that the game happens to treat as monsters (as opposed to actual creatures), and (b) there's no easy way to mark fire vortices as code for when god gifts, either, since they're only placed in the beam routine for "Fire Storm". git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5679 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells2.h')
-rw-r--r--crawl-ref/source/spells2.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/spells2.h b/crawl-ref/source/spells2.h
index 6f3b4cdebf..61d7744072 100644
--- a/crawl-ref/source/spells2.h
+++ b/crawl-ref/source/spells2.h
@@ -152,7 +152,6 @@ bool summon_daeva(int pow, bool god_gift = false, bool quiet = false);
/* ***********************************************************************
* called from: spell
* *********************************************************************** */
-bool summon_spatial_vortices(int pow, bool god_gift = false);
bool summon_animals(int pow);