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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-02 06:39:09 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-02 06:39:09 +0000
commit00eb4216eab04d938358d9a382c4afacc4ff5a5f (patch)
treeefad04e2ec0ac072dd4c77c6e3af9ed19febcd6b /crawl-ref/source/spells3.cc
parentfa6393b63b270a07e02ce4c8333b23013b5ded75 (diff)
downloadcrawl-ref-00eb4216eab04d938358d9a382c4afacc4ff5a5f.tar.gz
crawl-ref-00eb4216eab04d938358d9a382c4afacc4ff5a5f.zip
Changed interrupted butchering behaviour as per Johanna's
suggestions/observations: 1) Get rid of option swap_when_safe and its behaviour. 2) If auto-swap butchery is interrupted by teleportation or chagning levels (banishment) then auto-swap back if there's no monsters nearby. 2b) Do the same if butchery is interrupted and then later a large position change happens. 3) If auto-swap butchery is interrupted by something like poison damage, if the butchery is resumed and finished then swap back. 4) If auto-swap butchery is interrupted by a monster, then if the new option prompt_for_swap is set the game will ask if you wish to swap back from your butchering tool. 4b) Do the same if butchery is interrupted and then later a large position change lands you near some hostile monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7717 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r--crawl-ref/source/spells3.cc12
1 files changed, 12 insertions, 0 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index 959ae1bc95..4d89207f0e 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -1259,6 +1259,7 @@ static bool _teleport_player( bool allow_control, bool new_abyss_area )
}
coord_def pos(1, 0);
+ bool large_change = false;
if (is_controlled)
{
@@ -1328,6 +1329,9 @@ static bool _teleport_player( bool allow_control, bool new_abyss_area )
if (pos != you.pos())
clear_trapping_net();
+ if (!see_grid(pos))
+ large_change = true;
+
you.moveto(pos);
if (grd(you.pos()) != DNGN_FLOOR
@@ -1336,6 +1340,7 @@ static bool _teleport_player( bool allow_control, bool new_abyss_area )
|| env.cgrid(you.pos()) != EMPTY_CLOUD)
{
is_controlled = false;
+ large_change = false;
}
else
{
@@ -1396,14 +1401,21 @@ static bool _teleport_player( bool allow_control, bool new_abyss_area )
else if ( see_grid(newpos) )
mpr("Your surroundings seem slightly different.");
else
+ {
mpr("Your surroundings suddenly seem different.");
+ large_change = true;
+ }
you.position = newpos;
// Necessary to update the view centre.
you.moveto(you.pos());
+
}
+ if (large_change)
+ handle_interrupted_swap(true);
+
return !is_controlled;
}