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authorRobert Vollmert <rvollmert@gmx.net>2009-11-07 23:13:30 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-08 01:31:41 +0100
commit05c8dfaba3d73566693df38b1e170c803e016842 (patch)
tree95347ff95d893e30a2c3101ba074c1a4e570bec2 /crawl-ref/source/spells3.cc
parent5a1a9596b2b2d2d36df854fbea7adb6d4bb8c605 (diff)
downloadcrawl-ref-05c8dfaba3d73566693df38b1e170c803e016842.tar.gz
crawl-ref-05c8dfaba3d73566693df38b1e170c803e016842.zip
Remove player.h dependency from coordit.h.
adjacent_iterator had a default center of you.pos(), which is now gone (also the uses of). I was running into circular header dependencies with actor.h including los_def.h including coordit.h including player.h including actor.h.
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r--crawl-ref/source/spells3.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index a92006b6ff..519be912fa 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -1655,7 +1655,7 @@ bool entomb(int powc)
DNGN_FLOOR_SPECIAL
};
- for ( adjacent_iterator ai; ai; ++ai )
+ for ( adjacent_iterator ai(you.pos()); ai; ++ai )
{
// Tile already occupied by monster
if (monster_at(*ai))