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author | Charles Otto <ottochar@gmail.com> | 2009-10-16 15:28:00 -0400 |
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committer | Charles Otto <ottochar@gmail.com> | 2009-10-16 17:12:32 -0400 |
commit | 1feac7b0b1cef1cea1ab107f0cce26e3a94e84b7 (patch) | |
tree | 82c6df5370ab885099c1765abdb2f15a3bc51cca /crawl-ref/source/spells3.cc | |
parent | d5c9626b31d13b7e3b180603f72b93910679ba30 (diff) | |
download | crawl-ref-1feac7b0b1cef1cea1ab107f0cce26e3a94e84b7.tar.gz crawl-ref-1feac7b0b1cef1cea1ab107f0cce26e3a94e84b7.zip |
Fix bug [2874791], Merfolk stat change issues
Fix some conditions causing permanent stat loss or gain for Mf with
stat modifying boots.
Unmerge boots when the player starts levitating or flying on a water
square.
Use move_player_to_grid in blink, semi-controlled blink, and
teleportation.
Also fix a bug where Mf could random teleport into solid walls.
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r-- | crawl-ref/source/spells3.cc | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc index 6facccd714..b6b07dcf85 100644 --- a/crawl-ref/source/spells3.cc +++ b/crawl-ref/source/spells3.cc @@ -1511,25 +1511,24 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area) if (!see_grid(pos)) large_change = true; - // Leave a purple cloud. - place_cloud(CLOUD_PURP_SMOKE, you.pos(), 1 + random2(3), KC_YOU); - - you.moveto(pos); - // Merfolk should be able to control-tele into deep water. - if (grd(you.pos()) != DNGN_FLOOR - && grd(you.pos()) != DNGN_SHALLOW_WATER + if (grd(pos) != DNGN_FLOOR + && grd(pos) != DNGN_SHALLOW_WATER && (you.species != SP_MERFOLK - || grd(you.pos()) != DNGN_DEEP_WATER) - || monster_at(you.pos()) - || env.cgrid(you.pos()) != EMPTY_CLOUD) + || grd(pos) != DNGN_DEEP_WATER) + || monster_at(pos) + || env.cgrid(pos) != EMPTY_CLOUD) { is_controlled = false; large_change = false; } else { + // Leave a purple cloud. + place_cloud(CLOUD_PURP_SMOKE, you.pos(), 1 + random2(3), KC_YOU); + // Controlling teleport contaminates the player. - bwr + move_player_to_grid(pos, false, true, true); contaminate_player(1, true); } } @@ -1574,7 +1573,7 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area) while (grd(newpos) != DNGN_FLOOR && grd(newpos) != DNGN_SHALLOW_WATER && (you.species != SP_MERFOLK - || grd(you.pos()) != DNGN_DEEP_WATER) + || grd(newpos) != DNGN_DEEP_WATER) || monster_at(newpos) || env.cgrid(newpos) != EMPTY_CLOUD || need_distance_check && (newpos - centre).abs() < 34*34); @@ -1592,7 +1591,7 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area) // Leave a purple cloud. place_cloud(CLOUD_PURP_SMOKE, you.pos(), 1 + random2(3), KC_YOU); - you.moveto(newpos); + move_player_to_grid(newpos, false, true, true); } if (large_change) |