summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/spells3.cc
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-06 16:47:06 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-06 16:47:06 +0000
commit200b4c0e08504a7c8df898d77a9d72b3fa573c04 (patch)
treeb6cf73c902a55861ab60656e0225f0385c2c3a59 /crawl-ref/source/spells3.cc
parent7f2ded93231941b48fba24bcc9a55602295f72bd (diff)
downloadcrawl-ref-200b4c0e08504a7c8df898d77a9d72b3fa573c04.tar.gz
crawl-ref-200b4c0e08504a7c8df898d77a9d72b3fa573c04.zip
Add a function x_chance_in_y(x,y) to replace the various
random2(y) < x checks, e.g. x_chance_in_y(weight, totalweight). This should make things a bit more readable. Apply it to a number of files. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6428 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r--crawl-ref/source/spells3.cc19
1 files changed, 8 insertions, 11 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index d866db7181..aabfc95a42 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -97,10 +97,9 @@ bool cast_selective_amnesia(bool force)
mpr( "You don't know that spell." );
else
{
- if (!force
- && (you.religion != GOD_SIF_MUNA
- && random2(you.skills[SK_SPELLCASTING])
- < random2(spell_difficulty( spell ))))
+ if (!force && you.religion != GOD_SIF_MUNA
+ && random2(you.skills[SK_SPELLCASTING])
+ < random2(spell_difficulty( spell )))
{
mpr("Oops! This spell sure is a blunt instrument.");
forget_map(20 + random2(50));
@@ -397,12 +396,10 @@ bool cast_sublimation_of_blood(int pow)
food += 15;
for (int loopy = 0; loopy < (you.hp > 1 ? 3 : 0); ++loopy)
- {
- if (random2(pow) < 6)
+ if (x_chance_in_y(6, pow))
dec_hp(1, false);
- }
- if (random2(pow) < 6)
+ if (x_chance_in_y(6, pow))
break;
}
@@ -1196,9 +1193,9 @@ bool cast_summon_wraiths(int pow, god_type god)
canned_msg(MSG_NOTHING_HAPPENS);
//jmf: Kiku sometimes deflects this
- if (!(you.religion == GOD_KIKUBAAQUDGHA
- && (!player_under_penance() && you.piety >= piety_breakpoint(3)
- && you.piety > random2(MAX_PIETY))))
+ if (you.religion != GOD_KIKUBAAQUDGHA
+ || player_under_penance() || you.piety < piety_breakpoint(3)
+ || !x_chance_in_y(you.piety, MAX_PIETY))
{
disease_player(25 + random2(50));
}