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author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-17 00:16:20 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-17 00:16:20 +0200 |
commit | 241ceb5971b5c87b58e7f28f9fee417230561a5d (patch) | |
tree | 8e3a0781c9ba03971f8880fe6923337a50f45409 /crawl-ref/source/spells3.cc | |
parent | f6e6b6b7151af9290c0597acb1995ed157378529 (diff) | |
download | crawl-ref-241ceb5971b5c87b58e7f28f9fee417230561a5d.tar.gz crawl-ref-241ceb5971b5c87b58e7f28f9fee417230561a5d.zip |
Globally replace see_grid by see_cell.
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r-- | crawl-ref/source/spells3.cc | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc index b6b07dcf85..5ec06009a8 100644 --- a/crawl-ref/source/spells3.cc +++ b/crawl-ref/source/spells3.cc @@ -943,7 +943,7 @@ static bool _raise_remains(const coord_def &pos, int corps, beh_type beha, // Headless hydras cannot be raised, sorry. if (zombie_type == MONS_HYDRA && number == 0) { - if (see_grid(pos)) + if (see_cell(pos)) { mpr("The zero-headed hydra corpse sways and immediately " "collapses!"); @@ -1028,7 +1028,7 @@ int animate_remains(const coord_def &a, corpse_type class_allowed, : "attack"); } - if (!quiet && see_grid(a)) + if (!quiet && see_cell(a)) mpr("The dead are walking!"); if (was_butchering) @@ -1074,7 +1074,7 @@ int animate_dead(actor *caster, int pow, beh_type beha, unsigned short hitting, actual, true) > 0) { number_raised++; - if (see_grid(*ri)) + if (see_cell(*ri)) number_seen++; } } @@ -1508,7 +1508,7 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area) if (is_controlled) { - if (!see_grid(pos)) + if (!see_cell(pos)) large_change = true; // Merfolk should be able to control-tele into deep water. @@ -1580,7 +1580,7 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area) if ( newpos == you.pos() ) mpr("Your surroundings flicker for a moment."); - else if ( see_grid(newpos) ) + else if ( see_cell(newpos) ) mpr("Your surroundings seem slightly different."); else { @@ -1765,7 +1765,7 @@ bool remove_sanctuary(bool did_attack) if (is_sanctuary(*ri)) { _remove_sanctuary_property(*ri); - if (see_grid(*ri)) + if (see_cell(*ri)) seen_change = true; } } @@ -1826,7 +1826,7 @@ void decrease_sanctuary_radius() if (!size) { _remove_sanctuary_property(env.sanctuary_pos); - if (see_grid(env.sanctuary_pos)) + if (see_cell(env.sanctuary_pos)) mpr("The sanctuary disappears.", MSGCH_DURATION); } } @@ -1877,7 +1877,7 @@ bool cast_sanctuary(const int power) continue; const coord_def pos = *ri; - if (testbits(env.map(pos).property, FPROP_BLOODY) && see_grid(pos)) + if (testbits(env.map(pos).property, FPROP_BLOODY) && see_cell(pos)) blood_count++; if (trap_def* ptrap = find_trap(pos)) @@ -1958,7 +1958,7 @@ bool cast_sanctuary(const int power) if (!is_harmless_cloud(cloud_type_at(pos))) { delete_cloud(env.cgrid(pos)); - if (see_grid(pos)) + if (see_cell(pos)) cloud_count++; } } // radius loop @@ -2074,7 +2074,7 @@ bool project_noise(void) if (success) { mprf(MSGCH_SOUND, "You hear a %svoice call your name.", - (!see_grid( pos ) ? "distant " : "") ); + (!see_cell( pos ) ? "distant " : "") ); } else mprf(MSGCH_SOUND, "You hear a dull thud."); |