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authorMatthew Cline <zelgadis@sourceforge.net>2009-11-10 23:18:30 -0800
committerMatthew Cline <zelgadis@sourceforge.net>2009-11-10 23:20:10 -0800
commit25e42bedb537cfcf27d837d59df48e42e93f2bd4 (patch)
tree9088ff06a80c6008f573d0de538f244200c212f6 /crawl-ref/source/spells3.cc
parenta7ae274043d1829aedc5b9eb66235d720343e5bc (diff)
downloadcrawl-ref-25e42bedb537cfcf27d837d59df48e42e93f2bd4.tar.gz
crawl-ref-25e42bedb537cfcf27d837d59df48e42e93f2bd4.zip
Corpse names for unusally named monsters
Fix corpse names (and zombie names) for monsters which are named with name_adjective, name_suffix or name_replace.
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r--crawl-ref/source/spells3.cc8
1 files changed, 7 insertions, 1 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index f235c04520..97b2cb04d0 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -984,7 +984,13 @@ static bool _raise_remains(const coord_def &pos, int corps, beh_type beha,
const int monnum = item.orig_monnum - 1;
if (is_named_corpse(item))
- name_zombie(&menv[monster], monnum, get_corpse_name(item));
+ {
+ unsigned long name_type;
+ std::string name = get_corpse_name(item, &name_type);
+
+ if (name_type == 0 || name_type == MF_NAME_REPLACE)
+ name_zombie(&menv[monster], monnum, name);
+ }
equip_undead(pos, corps, monster, monnum);