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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-13 16:04:24 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-13 16:04:24 +0000
commit280d409759be7af8b54366f07ccba17348ea24f9 (patch)
tree99b931599c7a6544a9c9b3f4aeb7d9c99752b5d9 /crawl-ref/source/spells3.cc
parent8b4a043aa12cf1492ff94b0ef071afce5997dff2 (diff)
downloadcrawl-ref-280d409759be7af8b54366f07ccba17348ea24f9.tar.gz
crawl-ref-280d409759be7af8b54366f07ccba17348ea24f9.zip
Commit several patches:
* patch 2849505 by weyrava: make submerged monsters use the correct colour * patch 2857771 by caotto: another Feawn update * patch 2838771 by camedo: add potions of brilliance/agility * BR 2841651 by bookofjude: allow Merfolk to control-tele into deep water Now we need tiles for the new potions! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10669 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r--crawl-ref/source/spells3.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index df14c46325..e9ad01d96a 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -1390,8 +1390,11 @@ static bool _teleport_player( bool allow_control, bool new_abyss_area )
you.moveto(pos);
+ // Merfolk should be able to control-tele into deep water.
if (grd(you.pos()) != DNGN_FLOOR
&& grd(you.pos()) != DNGN_SHALLOW_WATER
+ && (you.species != SP_MERFOLK
+ || grd(you.pos()) != DNGN_DEEP_WATER)
|| monster_at(you.pos())
|| env.cgrid(you.pos()) != EMPTY_CLOUD)
{
@@ -1444,6 +1447,8 @@ static bool _teleport_player( bool allow_control, bool new_abyss_area )
}
while (grd(newpos) != DNGN_FLOOR
&& grd(newpos) != DNGN_SHALLOW_WATER
+ && (you.species != SP_MERFOLK
+ || grd(you.pos()) != DNGN_DEEP_WATER)
|| monster_at(newpos)
|| env.cgrid(newpos) != EMPTY_CLOUD
|| need_distance_check && (newpos - centre).abs() < 34*34);