diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-22 15:53:37 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-22 15:53:37 +0000 |
commit | 2a73bdc6a3be5efa46dfdf32bb86edfcf5d0bd4c (patch) | |
tree | 8f0fc9dad7bcda05c27e23aca77ec987ed21c8c5 /crawl-ref/source/spells3.cc | |
parent | 9a1e7565ec8802a38a9649744920923fc262dff7 (diff) | |
download | crawl-ref-2a73bdc6a3be5efa46dfdf32bb86edfcf5d0bd4c.tar.gz crawl-ref-2a73bdc6a3be5efa46dfdf32bb86edfcf5d0bd4c.zip |
Improve player beam tracer for firing through friendlies:
* name the monster you're firing through ("your goblin zombie")
* use maximum possible range
* make it work for spells and abilities, as well
Still todo:
* apply the same logic to firing missiles
* don't prompt for monsters that wouldn't be harmed
(e.g. living allies for Dispel Undead, etc.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5177 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r-- | crawl-ref/source/spells3.cc | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc index 0d5f064560..aa9063d5e7 100644 --- a/crawl-ref/source/spells3.cc +++ b/crawl-ref/source/spells3.cc @@ -308,12 +308,12 @@ int airstrike(int power, dist &beam) return (success); } // end airstrike() -int cast_bone_shards(int power, bolt &beam) +bool cast_bone_shards(int power, bolt &beam) { bool success = false; if (you.equip[EQ_WEAPON] == -1 - || you.inv[you.equip[EQ_WEAPON]].base_type != OBJ_CORPSES) + || you.inv[you.equip[EQ_WEAPON]].base_type != OBJ_CORPSES) { canned_msg(MSG_SPELL_FIZZLES); } @@ -326,6 +326,9 @@ int cast_bone_shards(int power, bolt &beam) power *= 15; power += mons_weight( you.inv[you.equip[EQ_WEAPON]].plus ); + if (!player_tracer(ZAP_BONE_SHARDS, power, beam)) + return (false); + mpr("The skeleton explodes into sharp fragments of bone!"); dec_inv_item_quantity( you.equip[EQ_WEAPON], 1 ); |