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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-22 00:51:17 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-22 00:51:17 +0000 |
commit | 331232ee039da8cc3a75de95213b4ef1b077905d (patch) | |
tree | 733d5c6e0a1f4c94ebc0cdf5ba1e52959ff3dfcd /crawl-ref/source/spells3.cc | |
parent | 65b9720cd0a5807efef83eea0fa7780ceef3b82b (diff) | |
download | crawl-ref-331232ee039da8cc3a75de95213b4ef1b077905d.tar.gz crawl-ref-331232ee039da8cc3a75de95213b4ef1b077905d.zip |
After some thought, for now, remove stupid undead not retaining
alternate weapons. With monsters::pickup_item(), they always seem to
get missile weapons over melee weapons, and code in _handle_throw()
makes all zombies unable to throw or shoot, so, effectively, they'll now
always use melee and never switch weapons.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8666 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r-- | crawl-ref/source/spells3.cc | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc index 05fd90a2f7..5b19bb4a44 100644 --- a/crawl-ref/source/spells3.cc +++ b/crawl-ref/source/spells3.cc @@ -723,13 +723,7 @@ void equip_undead(const coord_def &a, int corps, int monster, int monnum) const bool alt_weapon = mon->inv[MSLOT_ALT_WEAPON] != NON_ITEM; if ((weapon && !alt_weapon) || (!weapon && alt_weapon)) - { - // Stupid undead can't switch between weapons. - if (mons_wields_two_weapons(mon) || smart_undead) - mslot = !weapon ? MSLOT_WEAPON : MSLOT_ALT_WEAPON; - else - continue; - } + mslot = !weapon ? MSLOT_WEAPON : MSLOT_ALT_WEAPON; else mslot = MSLOT_WEAPON; break; |