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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-26 10:39:39 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-26 10:39:39 +0000
commit61cae4a761c2f72cda44ae269c7007b37a0c14a7 (patch)
treefec8ec71ca7ca6eebd9d48881bc5ee3fe27d04c1 /crawl-ref/source/spells3.cc
parentd4acdf4a6a4b73607d58714a66efd372674adb56 (diff)
downloadcrawl-ref-61cae4a761c2f72cda44ae269c7007b37a0c14a7.tar.gz
crawl-ref-61cae4a761c2f72cda44ae269c7007b37a0c14a7.zip
Misc. minor cleanups. (Yes, a huge amount of them but still...)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6146 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r--crawl-ref/source/spells3.cc57
1 files changed, 31 insertions, 26 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index 95ee7797f7..d3b5ae799a 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -1557,7 +1557,7 @@ static int _inside_circle(int posx, int posy, int radius)
if (dist > radius*radius)
return -1;
- return dist;
+ return (dist);
}
bool remove_sanctuary(bool did_attack)
@@ -1566,7 +1566,7 @@ bool remove_sanctuary(bool did_attack)
env.sanctuary_time = 0;
if (!inside_level_bounds(env.sanctuary_pos))
- return false;
+ return (false);
const int radius = 5;
bool seen_change = false;
@@ -1601,15 +1601,15 @@ bool remove_sanctuary(bool did_attack)
if (is_resting())
stop_running();
- return true;
+ return (true);
}
-// For the last (radius) counter turns the sanctuary will slowly shrink
+// For the last (radius) counter turns the sanctuary will slowly shrink.
void decrease_sanctuary_radius()
{
int radius = 5;
- // for the last (radius-1) turns 33% chance of not decreasing
+ // For the last (radius-1) turns 33% chance of not decreasing.
if (env.sanctuary_time < radius && one_chance_in(3))
return;
@@ -1625,23 +1625,23 @@ void decrease_sanctuary_radius()
radius = size+1;
for (int x = -radius; x <= radius; x++)
- for (int y = -radius; y <= radius; y++)
- {
- int posx = env.sanctuary_pos.x + x;
- int posy = env.sanctuary_pos.y + y;
+ for (int y = -radius; y <= radius; y++)
+ {
+ int posx = env.sanctuary_pos.x + x;
+ int posy = env.sanctuary_pos.y + y;
- if (!inside_level_bounds(posx,posy))
- continue;
+ if (!inside_level_bounds(posx,posy))
+ continue;
- int dist = distance(posx, posy, env.sanctuary_pos.x,
- env.sanctuary_pos.y);
+ int dist = distance(posx, posy, env.sanctuary_pos.x,
+ env.sanctuary_pos.y);
- // if necessary overwrite sanctuary property
- if (dist > size*size)
- env.map[posx][posy].property = FPROP_NONE;
- }
+ // If necessary overwrite sanctuary property.
+ if (dist > size*size)
+ env.map[posx][posy].property = FPROP_NONE;
+ }
- // special case for time-out of sanctuary
+ // Special case for time-out of sanctuary.
if (!size)
{
env.map[env.sanctuary_pos.x][env.sanctuary_pos.y].property = FPROP_NONE;
@@ -1650,10 +1650,15 @@ void decrease_sanctuary_radius()
}
}
-// maybe disallow recasting while previous sanctuary in effect...
bool cast_sanctuary(const int power)
{
- if (!silenced(you.x_pos, you.y_pos)) // how did you manage that?
+ // Casting is disallowed while previous sanctuary in effect.
+ // (Checked in abl-show.cc.)
+ if (env.sanctuary_time)
+ return (false);
+
+ // Yes, shamelessly stolen from NetHack...
+ if (!silenced(you.x_pos, you.y_pos)) // How did you manage that?
mpr("You hear a choir sing!", MSGCH_SOUND);
else
mpr("You are suddenly bathed in radiance!");
@@ -1670,7 +1675,7 @@ bool cast_sanctuary(const int power)
env.sanctuary_time = 7 + you.skills[SK_INVOCATIONS]/2;
// radius could also be influenced by Inv
- // and would then have to be stored globally
+ // and would then have to be stored globally.
const int radius = 5;
const int pattern = random2(4);
int count = 0;
@@ -1742,7 +1747,7 @@ int halo_radius()
bool inside_halo(int posx, int posy)
{
if (!halo_radius())
- return false;
+ return (false);
return (_inside_circle(posx, posy, halo_radius()) != -1);
}
@@ -1775,11 +1780,9 @@ void cast_poison_ammo(void)
you.wield_change = true;
}
else
- {
canned_msg(MSG_NOTHING_HAPPENS);
- }
}
-} // end cast_poison_ammo()
+}
bool project_noise(void)
{
@@ -1808,15 +1811,17 @@ bool project_noise(void)
if (!silenced( you.x_pos, you.y_pos ))
{
if (success)
+ {
mprf(MSGCH_SOUND, "You hear a %svoice call your name.",
(!see_grid( pos.x, pos.y ) ? "distant " : "") );
+ }
else
mprf(MSGCH_SOUND, "You hear a dull thud.");
}
}
return (success);
-} // end project_noise()
+}
// Type recalled:
// 0 = anything