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authorRobert Vollmert <rvollmert@gmx.net>2009-10-22 18:14:00 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-22 22:37:07 +0200
commit78f7b9d8e5921ef3e1f64d01c802436a654c177a (patch)
tree3d58adf6061925cc6f729a819f4a2c64bccb34d9 /crawl-ref/source/spells3.cc
parented4a22bce4db2328e945840901176b49d4b573e7 (diff)
downloadcrawl-ref-78f7b9d8e5921ef3e1f64d01c802436a654c177a.tar.gz
crawl-ref-78f7b9d8e5921ef3e1f64d01c802436a654c177a.zip
Move player_see_invis into player class.
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r--crawl-ref/source/spells3.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index a7c00c9481..64c27c7fa1 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -1290,7 +1290,7 @@ bool cast_haunt(int pow, const coord_def& where, god_type god)
(chance > 2) ? MONS_FREEZING_WRAITH // 20%/16%
: MONS_SPECTRAL_WARRIOR); // 12%
- if ((chance == 3 || chance == 8) && player_see_invis())
+ if ((chance == 3 || chance == 8) && you.can_see_invisible())
mon = MONS_SHADOW_WRAITH; // 0%/8%
const int monster =