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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-28 05:40:26 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-28 05:40:26 +0000
commit9ce3949248e40302b8474b49a42f778e933b0627 (patch)
tree94438e6811566834e0d210e3eaa1e71bf266a724 /crawl-ref/source/spells3.cc
parent72c1249ae7f4841dc8b335cb3a0a5ce81cb45887 (diff)
downloadcrawl-ref-9ce3949248e40302b8474b49a42f778e933b0627.tar.gz
crawl-ref-9ce3949248e40302b8474b49a42f778e933b0627.zip
Generalized solution to the "disconnect at --more--" problem (e.g., disconnect
at the more after "You have lost your religion!" to avoid the negative consequences of excommunication): when a HUP signal is received, instead of immediately saving the game, close the stdin stream, which will cause all of the Curses calls which normal block on key-presses to unblock, so that the code after a more() call will execute before the disconnected game is saved (which will happen in _input() in acr.cc). This only affects Curses (non-tiles/console) UNIX builds which have both USE_UNIX_SIGNALS and SIGHUP_SAVE defined. Exceptions to the above: * If HUP is received during a call to yesno() with safeanswer == 0, then the game will be saved immediately, since there's no way for the function to tell which answer is safe to give automatically. * If HUP is received while selecting the target for a controlled teleport then the teleport will be canceled, since otherwise a target other than the intended one might be the one under the cursor when the disconnect happened. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10443 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r--crawl-ref/source/spells3.cc12
1 files changed, 12 insertions, 0 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index 6499232913..df14c46325 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -1320,6 +1320,18 @@ static bool _teleport_player( bool allow_control, bool new_abyss_area )
show_map(pos, false);
redraw_screen();
+#if defined(USE_UNIX_SIGNALS) && defined(SIGHUP_SAVE) && defined(USE_CURSES)
+ // If we've received a HUP signal then the user can't choose a
+ // location, so cancel the teleport.
+ if (crawl_state.seen_hups)
+ {
+ mpr("Controlled teleport interrupted by HUP signal, "
+ "cancelling teleport.", MSGCH_ERROR);
+ you.turn_is_over = false;
+ return (false);
+ }
+#endif
+
#if DEBUG_DIAGNOSTICS
mprf(MSGCH_DIAGNOSTICS, "Target square (%d,%d)", pos.x, pos.y );
#endif