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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-28 05:40:26 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-28 05:40:26 +0000 |
commit | 9ce3949248e40302b8474b49a42f778e933b0627 (patch) | |
tree | 94438e6811566834e0d210e3eaa1e71bf266a724 /crawl-ref/source/spells3.cc | |
parent | 72c1249ae7f4841dc8b335cb3a0a5ce81cb45887 (diff) | |
download | crawl-ref-9ce3949248e40302b8474b49a42f778e933b0627.tar.gz crawl-ref-9ce3949248e40302b8474b49a42f778e933b0627.zip |
Generalized solution to the "disconnect at --more--" problem (e.g., disconnect
at the more after "You have lost your religion!" to avoid the negative
consequences of excommunication): when a HUP signal is received, instead of
immediately saving the game, close the stdin stream, which will cause all of
the Curses calls which normal block on key-presses to unblock, so that the code
after a more() call will execute before the disconnected game is saved (which
will happen in _input() in acr.cc). This only affects Curses
(non-tiles/console) UNIX builds which have both USE_UNIX_SIGNALS and
SIGHUP_SAVE defined.
Exceptions to the above:
* If HUP is received during a call to yesno() with safeanswer == 0, then
the game will be saved immediately, since there's no way for the
function to tell which answer is safe to give automatically.
* If HUP is received while selecting the target for a controlled teleport
then the teleport will be canceled, since otherwise a target other than
the intended one might be the one under the cursor when the disconnect
happened.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10443 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r-- | crawl-ref/source/spells3.cc | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc index 6499232913..df14c46325 100644 --- a/crawl-ref/source/spells3.cc +++ b/crawl-ref/source/spells3.cc @@ -1320,6 +1320,18 @@ static bool _teleport_player( bool allow_control, bool new_abyss_area ) show_map(pos, false); redraw_screen(); +#if defined(USE_UNIX_SIGNALS) && defined(SIGHUP_SAVE) && defined(USE_CURSES) + // If we've received a HUP signal then the user can't choose a + // location, so cancel the teleport. + if (crawl_state.seen_hups) + { + mpr("Controlled teleport interrupted by HUP signal, " + "cancelling teleport.", MSGCH_ERROR); + you.turn_is_over = false; + return (false); + } +#endif + #if DEBUG_DIAGNOSTICS mprf(MSGCH_DIAGNOSTICS, "Target square (%d,%d)", pos.x, pos.y ); #endif |