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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-19 16:51:06 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-19 16:51:06 +0000
commitd51dd4717c3e7842d0647c58de13863e0c9491d6 (patch)
tree844f76f34fff39c5fea78f2fe02fa2599b345e6d /crawl-ref/source/spells3.cc
parent5045d8f4045963c8f724630d6d0d18d0f394eee3 (diff)
downloadcrawl-ref-d51dd4717c3e7842d0647c58de13863e0c9491d6.tar.gz
crawl-ref-d51dd4717c3e7842d0647c58de13863e0c9491d6.zip
Actually apply the patch described in the previous commit. The actual
previous commit was to handle enchantment beams the same way as offensive beams (oops). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5130 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.cc')
0 files changed, 0 insertions, 0 deletions