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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-13 21:59:47 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-13 22:51:35 +0100 |
commit | d958695281c7c79be672abda7cdaf673c27514e6 (patch) | |
tree | e7d88894f39703160b6b3bfa3c5599d1dd3f9a76 /crawl-ref/source/spells3.cc | |
parent | 2021591fae6918624a49d21849ebd2ca35ff9ff2 (diff) | |
download | crawl-ref-d958695281c7c79be672abda7cdaf673c27514e6.tar.gz crawl-ref-d958695281c7c79be672abda7cdaf673c27514e6.zip |
Convert a bunch of coordinate loops to new radius_iterator.
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r-- | crawl-ref/source/spells3.cc | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc index 79d34aa1d9..524883c932 100644 --- a/crawl-ref/source/spells3.cc +++ b/crawl-ref/source/spells3.cc @@ -660,7 +660,8 @@ bool receive_corpses(int pow, coord_def where) // We should get the same number of corpses in a hallway as in an // open room. int spaces_for_corpses = 0; - for (radius_iterator ri(where, corpse_delivery_radius, true, true, true); + for (radius_iterator ri(where, corpse_delivery_radius, C_SQUARE, + &you.get_los(), true); ri; ++ri) { if (mons_class_can_pass(MONS_HUMAN, grd(*ri))) @@ -673,7 +674,9 @@ bool receive_corpses(int pow, coord_def where) int corpses_generated = 0; - for (radius_iterator ri(where, corpse_delivery_radius, false, true, false); + // XXX: Is it intentional that this loop is different from the one above? + for (radius_iterator ri(where, corpse_delivery_radius, C_ROUND, + &you.get_los()); ri; ++ri) { @@ -1074,10 +1077,9 @@ int animate_dead(actor *caster, int pow, beh_type beha, unsigned short hitting, int number_raised = 0; int number_seen = 0; - radius_iterator ri(caster->pos(), 6, true, true, false, + radius_iterator ri(caster->pos(), 6, C_SQUARE, &caster->get_los_no_trans()); - // Sweep all squares in LOS. for (; ri; ++ri) { // This will produce a message if the corpse you are butchering @@ -1749,15 +1751,13 @@ bool remove_sanctuary(bool did_attack) const int radius = 5; bool seen_change = false; - for (radius_iterator ri(env.sanctuary_pos, radius, true, false); ri; ++ri) - { + for (radius_iterator ri(env.sanctuary_pos, radius, C_SQUARE); ri; ++ri) if (is_sanctuary(*ri)) { _remove_sanctuary_property(*ri); if (you.see_cell(*ri)) seen_change = true; } - } env.sanctuary_pos.set(-1, -1); @@ -1798,7 +1798,7 @@ void decrease_sanctuary_radius() stop_running(); } - for (radius_iterator ri(env.sanctuary_pos, size+1, true, false); ri; ++ri) + for (radius_iterator ri(env.sanctuary_pos, size+1, C_SQUARE); ri; ++ri) { int dist = distance(*ri, env.sanctuary_pos); @@ -1854,7 +1854,7 @@ bool cast_sanctuary(const int power) int cloud_count = 0; monsters *seen_mon = NULL; - for (radius_iterator ri(you.pos(), radius, false, false); ri; ++ri) + for (radius_iterator ri(you.pos(), radius, C_POINTY); ri; ++ri) { const int dist = _inside_circle(*ri, radius); |