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authorRobert Vollmert <rvollmert@gmx.net>2009-10-17 07:51:25 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-17 07:51:25 +0200
commitdcc94e4df24a1111124d87532aaa263f55edf58d (patch)
treedf911326b4c245006eb94761f76e1af4093bd2fc /crawl-ref/source/spells3.cc
parent4b9dbd4fc204e70ef70f57ec0096981787844f82 (diff)
downloadcrawl-ref-dcc94e4df24a1111124d87532aaa263f55edf58d.tar.gz
crawl-ref-dcc94e4df24a1111124d87532aaa263f55edf58d.zip
Naming consistency.
Mostly rename functions from terrain.h that accept features of typ dgn_feature_type from grid_is_* to feat_is_*.
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r--crawl-ref/source/spells3.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index 0f431e3aff..11b71d67e6 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -1605,8 +1605,8 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area)
if (you.species == SP_MERFOLK)
{
const dungeon_feature_type new_grid = grd(you.pos());
- if (grid_is_water(old_grid) && !grid_is_water(new_grid)
- || !grid_is_water(old_grid) && grid_is_water(new_grid))
+ if (feat_is_water(old_grid) && !feat_is_water(new_grid)
+ || !feat_is_water(old_grid) && feat_is_water(new_grid))
{
init_player_doll();
}
@@ -2063,7 +2063,7 @@ bool project_noise(void)
if (!silenced( pos ))
{
- if (in_bounds(pos) && !grid_is_solid(grd(pos)))
+ if (in_bounds(pos) && !feat_is_solid(grd(pos)))
{
noisy(30, pos);
success = true;