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author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-17 07:51:25 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-17 07:51:25 +0200 |
commit | dcc94e4df24a1111124d87532aaa263f55edf58d (patch) | |
tree | df911326b4c245006eb94761f76e1af4093bd2fc /crawl-ref/source/spells3.cc | |
parent | 4b9dbd4fc204e70ef70f57ec0096981787844f82 (diff) | |
download | crawl-ref-dcc94e4df24a1111124d87532aaa263f55edf58d.tar.gz crawl-ref-dcc94e4df24a1111124d87532aaa263f55edf58d.zip |
Naming consistency.
Mostly rename functions from terrain.h that accept features of typ
dgn_feature_type from grid_is_* to feat_is_*.
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r-- | crawl-ref/source/spells3.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc index 0f431e3aff..11b71d67e6 100644 --- a/crawl-ref/source/spells3.cc +++ b/crawl-ref/source/spells3.cc @@ -1605,8 +1605,8 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area) if (you.species == SP_MERFOLK) { const dungeon_feature_type new_grid = grd(you.pos()); - if (grid_is_water(old_grid) && !grid_is_water(new_grid) - || !grid_is_water(old_grid) && grid_is_water(new_grid)) + if (feat_is_water(old_grid) && !feat_is_water(new_grid) + || !feat_is_water(old_grid) && feat_is_water(new_grid)) { init_player_doll(); } @@ -2063,7 +2063,7 @@ bool project_noise(void) if (!silenced( pos )) { - if (in_bounds(pos) && !grid_is_solid(grd(pos))) + if (in_bounds(pos) && !feat_is_solid(grd(pos))) { noisy(30, pos); success = true; |