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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-23 21:21:11 +0000
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2009-09-24 02:58:10 +0530
commitf176a95f03207f9225ba1d4085005f3756df35a3 (patch)
tree72977967f7be44bd447a04813b44a679a1820c5a /crawl-ref/source/spells3.cc
parent2e8eedbf4838b52d091c4a0a1754ec85813794ff (diff)
downloadcrawl-ref-f176a95f03207f9225ba1d4085005f3756df35a3.tar.gz
crawl-ref-f176a95f03207f9225ba1d4085005f3756df35a3.zip
* Also allow Maurice to steal the occasional spellbook or piece of
jewellery. * As per FR 1937144, leave a purple cloud if the player or a monster blinks or teleports away. For some reason this doesn't yet work correctly with scrolls of blinking, even though wizard blink (which uses the same function) does work. -- (from svn) Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/spells3.cc')
-rw-r--r--crawl-ref/source/spells3.cc6
1 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index b35a98ec37..17f1d25172 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -1388,6 +1388,9 @@ static bool _teleport_player( bool allow_control, bool new_abyss_area )
if (!see_grid(pos))
large_change = true;
+ // Leave a purple cloud.
+ place_cloud(CLOUD_PURP_SMOKE, you.pos(), 1 + random2(3), KC_YOU);
+
you.moveto(pos);
// Merfolk should be able to control-tele into deep water.
@@ -1463,6 +1466,9 @@ static bool _teleport_player( bool allow_control, bool new_abyss_area )
large_change = true;
}
+ // Leave a purple cloud.
+ place_cloud(CLOUD_PURP_SMOKE, you.pos(), 1 + random2(3), KC_YOU);
+
you.moveto(newpos);
}