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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-10 02:08:13 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-10 02:08:13 +0000
commit30e8a7cd13aae0c629e7e2110313c5722c2f03f9 (patch)
tree510e6787f070d5db8bce26cf6bce9089b115ed8a /crawl-ref/source/spells3.h
parent028b5562912b8daa5124bfb801874151241b8f2a (diff)
downloadcrawl-ref-30e8a7cd13aae0c629e7e2110313c5722c2f03f9.tar.gz
crawl-ref-30e8a7cd13aae0c629e7e2110313c5722c2f03f9.zip
Remove the shadow summoning function. After some thought, it seems like
overkill right now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5683 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.h')
-rw-r--r--crawl-ref/source/spells3.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h
index 0c6124ded5..854438e4bd 100644
--- a/crawl-ref/source/spells3.h
+++ b/crawl-ref/source/spells3.h
@@ -113,8 +113,6 @@ bool remove_curse(bool suppress_msg);
* *********************************************************************** */
bool cast_sublimation_of_blood(int pow);
-bool summon_shadows(int pow, bool god_gift = false, bool force_hostile = false,
- bool quiet = false);
bool cast_call_imp(int pow, bool god_gift = false);
bool summon_lesser_demon(int pow, bool god_gift = false, bool quiet = false);
bool summon_common_demon(int pow, bool god_gift = false, bool quiet = false);