diff options
author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-10-29 19:16:59 -0500 |
---|---|---|
committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-10-29 19:19:00 -0500 |
commit | 3ee3c36bb7013cfe25662410b075afafd229d019 (patch) | |
tree | 42523b3d8e488ca8f7568f41dd2c3e4fce71173f /crawl-ref/source/spells3.h | |
parent | 0b6632423e2e7abd23cf84aae60812648c586016 (diff) | |
download | crawl-ref-3ee3c36bb7013cfe25662410b075afafd229d019.tar.gz crawl-ref-3ee3c36bb7013cfe25662410b075afafd229d019.zip |
When using items that can directly turn monsters to zombies (weapons of
shadows or chaos) as a good god worshipper, ensure that the "turns into
a zombie" message always comes before the "enraged by your holy aura"
message.
Diffstat (limited to 'crawl-ref/source/spells3.h')
-rw-r--r-- | crawl-ref/source/spells3.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h index 7880cd1b36..945078f45b 100644 --- a/crawl-ref/source/spells3.h +++ b/crawl-ref/source/spells3.h @@ -54,7 +54,8 @@ void equip_undead(const coord_def &a, int corps, int monster, int monnum); int animate_remains(const coord_def &a, corpse_type class_allowed, beh_type beha, unsigned short hitting, god_type god = GOD_NO_GOD, bool actual = true, - bool quiet = false, int* mon_index = NULL); + bool quiet = false, bool force_beh = false, + int* mon_index = NULL); int animate_dead(actor *caster, int pow, beh_type beha, unsigned short hitting, god_type god = GOD_NO_GOD, bool actual = true); |