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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-29 19:16:59 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-29 19:19:00 -0500
commit3ee3c36bb7013cfe25662410b075afafd229d019 (patch)
tree42523b3d8e488ca8f7568f41dd2c3e4fce71173f /crawl-ref/source/spells3.h
parent0b6632423e2e7abd23cf84aae60812648c586016 (diff)
downloadcrawl-ref-3ee3c36bb7013cfe25662410b075afafd229d019.tar.gz
crawl-ref-3ee3c36bb7013cfe25662410b075afafd229d019.zip
When using items that can directly turn monsters to zombies (weapons of
shadows or chaos) as a good god worshipper, ensure that the "turns into a zombie" message always comes before the "enraged by your holy aura" message.
Diffstat (limited to 'crawl-ref/source/spells3.h')
-rw-r--r--crawl-ref/source/spells3.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h
index 7880cd1b36..945078f45b 100644
--- a/crawl-ref/source/spells3.h
+++ b/crawl-ref/source/spells3.h
@@ -54,7 +54,8 @@ void equip_undead(const coord_def &a, int corps, int monster, int monnum);
int animate_remains(const coord_def &a, corpse_type class_allowed,
beh_type beha, unsigned short hitting,
god_type god = GOD_NO_GOD, bool actual = true,
- bool quiet = false, int* mon_index = NULL);
+ bool quiet = false, bool force_beh = false,
+ int* mon_index = NULL);
int animate_dead(actor *caster, int pow, beh_type beha, unsigned short hitting,
god_type god = GOD_NO_GOD, bool actual = true);