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authorRobert Vollmert <rvollmert@gmx.net>2009-11-21 10:53:36 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-21 11:20:30 +0100
commit7a5fc61d8ed68ea39388f9d779fb9bd0efedbf93 (patch)
tree49bed6151b2d6e5691a9bb7c5f8034e5fd1dc936 /crawl-ref/source/spells3.h
parent5497e2078e2fb47f18b5f41fd26f19994093d870 (diff)
downloadcrawl-ref-7a5fc61d8ed68ea39388f9d779fb9bd0efedbf93.tar.gz
crawl-ref-7a5fc61d8ed68ea39388f9d779fb9bd0efedbf93.zip
Create areas.cc and move sanctuary code there.
areas.cc is meant to collect all area effects like sanctuary, silence, halo, pending future unification.
Diffstat (limited to 'crawl-ref/source/spells3.h')
-rw-r--r--crawl-ref/source/spells3.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h
index 6b2cb7dad4..394df3e9fe 100644
--- a/crawl-ref/source/spells3.h
+++ b/crawl-ref/source/spells3.h
@@ -19,8 +19,6 @@ bool cast_bone_shards(int power, bolt &);
bool cast_selective_amnesia(bool force);
bool cast_smiting(int power, const coord_def& where);
-bool remove_sanctuary(bool did_attack = false);
-void decrease_sanctuary_radius();
bool cast_sanctuary(const int power);
bool project_noise();
bool detect_curse(bool suppress_msg);