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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-21 10:53:36 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-21 11:20:30 +0100 |
commit | 7a5fc61d8ed68ea39388f9d779fb9bd0efedbf93 (patch) | |
tree | 49bed6151b2d6e5691a9bb7c5f8034e5fd1dc936 /crawl-ref/source/spells3.h | |
parent | 5497e2078e2fb47f18b5f41fd26f19994093d870 (diff) | |
download | crawl-ref-7a5fc61d8ed68ea39388f9d779fb9bd0efedbf93.tar.gz crawl-ref-7a5fc61d8ed68ea39388f9d779fb9bd0efedbf93.zip |
Create areas.cc and move sanctuary code there.
areas.cc is meant to collect all area effects like sanctuary,
silence, halo, pending future unification.
Diffstat (limited to 'crawl-ref/source/spells3.h')
-rw-r--r-- | crawl-ref/source/spells3.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h index 6b2cb7dad4..394df3e9fe 100644 --- a/crawl-ref/source/spells3.h +++ b/crawl-ref/source/spells3.h @@ -19,8 +19,6 @@ bool cast_bone_shards(int power, bolt &); bool cast_selective_amnesia(bool force); bool cast_smiting(int power, const coord_def& where); -bool remove_sanctuary(bool did_attack = false); -void decrease_sanctuary_radius(); bool cast_sanctuary(const int power); bool project_noise(); bool detect_curse(bool suppress_msg); |