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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-18 18:02:48 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-18 18:02:48 +0000
commit8330288d5b40dff70133b430bb8c00d12830328f (patch)
tree6774c0dd0dbbda0f001e0603334d9bebc2bf4d0e /crawl-ref/source/spells3.h
parent6b43ac0d8bbf3dadc5c08d6b5a124ceb7460719c (diff)
downloadcrawl-ref-8330288d5b40dff70133b430bb8c00d12830328f.tar.gz
crawl-ref-8330288d5b40dff70133b430bb8c00d12830328f.zip
Make backlit() take the glow of TSO's halo into account, so that both
the player and monsters aren't marked as glowing from it except when invisible. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4340 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.h')
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