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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-06 16:47:06 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-06 16:47:06 +0000
commit200b4c0e08504a7c8df898d77a9d72b3fa573c04 (patch)
treeb6cf73c902a55861ab60656e0225f0385c2c3a59 /crawl-ref/source/spells4.cc
parent7f2ded93231941b48fba24bcc9a55602295f72bd (diff)
downloadcrawl-ref-200b4c0e08504a7c8df898d77a9d72b3fa573c04.tar.gz
crawl-ref-200b4c0e08504a7c8df898d77a9d72b3fa573c04.zip
Add a function x_chance_in_y(x,y) to replace the various
random2(y) < x checks, e.g. x_chance_in_y(weight, totalweight). This should make things a bit more readable. Apply it to a number of files. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6428 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells4.cc')
-rw-r--r--crawl-ref/source/spells4.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index 4384a84ced..5d62772b28 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -291,7 +291,7 @@ static int _shatter_walls(int x, int y, int pow, int garbage)
break;
}
- if (random2(100) < chance)
+ if (x_chance_in_y(chance, 100))
{
noisy(30, x, y);
@@ -1699,7 +1699,7 @@ void do_monster_rot(int mon)
{
int damage = 1 + random2(3);
- if (mons_holiness(&menv[mon]) == MH_UNDEAD && random2(5))
+ if (mons_holiness(&menv[mon]) == MH_UNDEAD && !one_chance_in(5))
{
apply_area_cloud(make_a_normal_cloud, menv[mon].x, menv[mon].y,
10, 1, CLOUD_MIASMA, KC_YOU);
@@ -1815,7 +1815,7 @@ void cast_fragmentation(int pow) // jmf: ripped idea from airstrike
blast.colour = LIGHTGREY;
- if (random2(50) < (pow / 5)) // potential insta-kill
+ if (x_chance_in_y(pow / 5, 50)) // potential insta-kill
{
monster_die(&menv[mon], KILL_YOU, 0);
blast.damage.num = 4;