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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-14 16:44:22 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-14 16:44:22 +0000
commit366c06789dcef1a3ae32f37fb9adcb1ca1a08ee4 (patch)
treee315d6b2270ce07d750b5ad3e372487c187809db /crawl-ref/source/spells4.cc
parentbbbd701b88b0274d7f14d0957828ad4342648135 (diff)
downloadcrawl-ref-366c06789dcef1a3ae32f37fb9adcb1ca1a08ee4.tar.gz
crawl-ref-366c06789dcef1a3ae32f37fb9adcb1ca1a08ee4.zip
Fix compile (oops) and numerous whitespace changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4229 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells4.cc')
-rw-r--r--crawl-ref/source/spells4.cc128
1 files changed, 64 insertions, 64 deletions
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index d1e5192f24..248ba9422d 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -232,7 +232,7 @@ static int shatter_monsters(int x, int y, int pow, int garbage)
if (damage > 0)
player_hurt_monster( monster, damage );
- else
+ else
damage = 0;
return (damage);
@@ -392,7 +392,7 @@ void cast_shatter(int pow)
apply_area_within_radius(shatter_items, you.x_pos, you.y_pos, pow, rad, 0);
apply_area_within_radius(shatter_monsters, you.x_pos, you.y_pos, pow, rad, 0);
- int dest = apply_area_within_radius( shatter_walls, you.x_pos, you.y_pos,
+ int dest = apply_area_within_radius( shatter_walls, you.x_pos, you.y_pos,
pow, rad, 0 );
if (dest && !sil)
@@ -507,7 +507,7 @@ void cast_summon_large_mammal(int pow)
}
}
- create_monster( mon, 3, BEH_FRIENDLY, you.x_pos, you.y_pos,
+ create_monster( mon, 3, BEH_FRIENDLY, you.x_pos, you.y_pos,
you.pet_target, MONS_PROGRAM_BUG,
false, false, false, true );
}
@@ -549,7 +549,7 @@ void cast_sticks_to_snakes(int pow)
mon = MONS_SMALL_SNAKE;
}
- if (create_monster( mon, dur, behaviour, you.x_pos, you.y_pos,
+ if (create_monster( mon, dur, behaviour, you.x_pos, you.y_pos,
MHITYOU, MONS_PROGRAM_BUG,
false, false, false, true ) != -1)
{
@@ -674,7 +674,7 @@ void cast_conjure_ball_lightning( int pow )
int mon = mons_place( MONS_BALL_LIGHTNING, BEH_FRIENDLY, MHITNOT,
true, tx, ty );
- // int mon = create_monster( MONS_BALL_LIGHTNING, 0, BEH_FRIENDLY,
+ // int mon = create_monster( MONS_BALL_LIGHTNING, 0, BEH_FRIENDLY,
// tx, ty, MHITNOT, MONS_PROGRAM_BUG );
if (mon != -1)
@@ -899,7 +899,7 @@ static int ignite_poison_monsters(int x, int y, int pow, int garbage)
if (ench.ench != ENCH_NONE)
strength += ench.degree;
- // strength is now the sum of both poison types (although only
+ // strength is now the sum of both poison types (although only
// one should actually be present at a given time):
dam_dice.num += strength;
@@ -909,8 +909,8 @@ static int ignite_poison_monsters(int x, int y, int pow, int garbage)
damage = mons_adjust_flavoured( mon, beam, damage );
#if DEBUG_DIAGNOSTICS
- mprf(MSGCH_DIAGNOSTICS, "Dice: %dd%d; Damage: %d",
- dam_dice.num, dam_dice.size, damage );
+ mprf(MSGCH_DIAGNOSTICS, "Dice: %dd%d; Damage: %d",
+ dam_dice.num, dam_dice.size, damage );
#endif
if (!player_hurt_monster( mon_index, damage ))
@@ -935,7 +935,7 @@ void cast_ignite_poison(int pow)
// temp weapon of venom => temp fire brand
const int wpn = you.equip[EQ_WEAPON];
- if (wpn != -1
+ if (wpn != -1
&& you.duration[DUR_WEAPON_BRAND]
&& get_weapon_brand( you.inv[wpn] ) == SPWPN_VENOM)
{
@@ -1082,7 +1082,7 @@ void cast_silence(int pow)
if (you.duration[DUR_SILENCE] > 100)
you.duration[DUR_SILENCE] = 100;
-
+
if (you.duration[DUR_BEHELD])
{
mpr("You break out of your daze!", MSGCH_RECOVERY);
@@ -1109,7 +1109,7 @@ static int discharge_monsters( int x, int y, int pow, int garbage )
if ( player_is_airborne() )
damage /= 2;
ouch( damage, 0, KILLED_BY_WILD_MAGIC );
- }
+ }
else if (mon == NON_MONSTER)
return (0);
else if (mons_res_elec(&menv[mon]) > 0 || mons_flies(&menv[mon]))
@@ -1133,18 +1133,18 @@ static int discharge_monsters( int x, int y, int pow, int garbage )
{
mpr( "The lightning arcs!" );
pow /= (coinflip() ? 2 : 3);
- damage += apply_random_around_square( discharge_monsters, x, y,
- true, pow, 1 );
+ damage += apply_random_around_square( discharge_monsters, x, y,
+ true, pow, 1 );
}
else if (damage > 0)
{
- // Only printed if we did damage, so that the messages in
+ // Only printed if we did damage, so that the messages in
// cast_discharge() are clean. -- bwr
mpr( "The lightning grounds out." );
}
return (damage);
-} // end discharge_monsters()
+} // end discharge_monsters()
void cast_discharge( int pow )
{
@@ -1158,11 +1158,11 @@ void cast_discharge( int pow )
mprf(MSGCH_DIAGNOSTICS, "Arcs: %d Damage: %d", num_targs, dam );
#endif
- if (dam == 0)
+ if (dam == 0)
{
if (coinflip())
mpr("The air around you crackles with electrical energy.");
- else
+ else
{
const bool plural = coinflip();
mprf("%s blue arc%s ground%s harmlessly %s you.",
@@ -1195,12 +1195,12 @@ static int distortion_monsters(int x, int y, int pow, int message)
{
if (you.skills[SK_TRANSLOCATIONS] < random2(8))
{
- miscast_effect( SPTYP_TRANSLOCATION, pow / 9 + 1, pow, 100,
+ miscast_effect( SPTYP_TRANSLOCATION, pow / 9 + 1, pow, 100,
"cast bend on self" );
}
else
{
- miscast_effect( SPTYP_TRANSLOCATION, 1, 1, 100,
+ miscast_effect( SPTYP_TRANSLOCATION, 1, 1, 100,
"cast bend on self" );
}
@@ -1309,7 +1309,7 @@ int disperse_monsters(int x, int y, int pow, int message)
void cast_dispersal(int pow)
{
- if (apply_area_around_square( disperse_monsters,
+ if (apply_area_around_square( disperse_monsters,
you.x_pos, you.y_pos, pow ) == 0)
{
mpr( "There is a brief shimmering in the air around you." );
@@ -1396,7 +1396,7 @@ static int make_a_rot_cloud(int x, int y, int pow, cloud_type ctype)
int make_a_normal_cloud(int x, int y, int pow, int spread_rate,
cloud_type ctype, kill_category whose)
{
- place_cloud( ctype, x, y,
+ place_cloud( ctype, x, y,
(3 + random2(pow / 4) + random2(pow / 4) + random2(pow / 4)),
whose, spread_rate );
@@ -1442,7 +1442,7 @@ static int passwall(int x, int y, int pow, int garbage)
non_rock_barriers = true;
done = true;
break;
-
+
case DNGN_ROCK_WALL:
case DNGN_CLEAR_ROCK_WALL:
case DNGN_ORCISH_IDOL:
@@ -1578,14 +1578,14 @@ bool backlight_monsters(int x, int y, int pow, int garbage)
}
return (true);
}
-
+
menv[mon].add_ench(mon_enchant(ENCH_BACKLIGHT, 1));
if (lvl == 0)
simple_monster_message( &menv[mon], " is outlined in light." );
else if (lvl == 4)
simple_monster_message( &menv[mon], " glows brighter for a moment." );
- else
+ else
simple_monster_message( &menv[mon], " glows brighter." );
return (true);
@@ -1632,7 +1632,7 @@ bool cast_evaporate(int pow, bolt& beem, int potion)
beem.flavour = (coinflip() ? BEAM_POTION_POISON : BEAM_POTION_MIASMA);
beem.ench_power *= 2;
break;
-
+
case POT_POISON:
beem.flavour = BEAM_POTION_POISON;
break;
@@ -1726,13 +1726,13 @@ void cast_fulsome_distillation( int powc )
int corpse = -1;
// Search items at the players location for corpses.
- // XXX: Turn this into a separate function and merge with
- // the messes over in butchery, animating, and maybe even
- // item pickup from stacks (which would make it easier to
+ // XXX: Turn this into a separate function and merge with
+ // the messes over in butchery, animating, and maybe even
+ // item pickup from stacks (which would make it easier to
// create a floor stack menu system later) -- bwr
- for (int curr_item = igrd[you.x_pos][you.y_pos];
- curr_item != NON_ITEM;
- curr_item = mitm[curr_item].link)
+ for (int curr_item = igrd[you.x_pos][you.y_pos];
+ curr_item != NON_ITEM;
+ curr_item = mitm[curr_item].link)
{
const item_def& item = mitm[curr_item];
if (item.base_type == OBJ_CORPSES && item.sub_type == CORPSE_BODY)
@@ -1801,14 +1801,14 @@ void cast_fulsome_distillation( int powc )
pot_type = (power_up ? POT_STRONG_POISON : POT_POISON);
break;
- case CE_MUTAGEN_RANDOM:
+ case CE_MUTAGEN_RANDOM:
case CE_MUTAGEN_GOOD: // unused
case CE_RANDOM: // unused
pot_type = POT_MUTATION;
break;
case CE_MUTAGEN_BAD: // unused
- case CE_ROTTEN: // actually this only occurs via mangling
+ case CE_ROTTEN: // actually this only occurs via mangling
case CE_HCL: // necrophage
pot_type = (power_up ? POT_DECAY : POT_STRONG_POISON);
break;
@@ -1825,23 +1825,23 @@ void cast_fulsome_distillation( int powc )
{
switch (pot_type)
{
- case POT_DECAY:
- case POT_DEGENERATION:
- case POT_STRONG_POISON:
+ case POT_DECAY:
+ case POT_DEGENERATION:
+ case POT_STRONG_POISON:
pot_type = POT_POISON;
break;
- case POT_MUTATION:
- case POT_POISON:
+ case POT_MUTATION:
+ case POT_POISON:
pot_type = POT_CONFUSION;
break;
- case POT_PARALYSIS:
+ case POT_PARALYSIS:
pot_type = POT_SLOWING;
break;
- case POT_CONFUSION:
- case POT_SLOWING:
+ case POT_CONFUSION:
+ case POT_SLOWING:
default:
pot_type = POT_WATER;
break;
@@ -2052,7 +2052,7 @@ void cast_fragmentation(int pow) // jmf: ripped idea from airstrike
blast.hit = AUTOMATIC_HIT;
// Number of dice vary... 3 is easy/common, but it can get as high as 6.
- blast.damage = dice_def( 0, 5 + pow / 10 );
+ blast.damage = dice_def( 0, 5 + pow / 10 );
const int grid = grd[beam.tx][beam.ty];
const int mon = mgrd[beam.tx][beam.ty];
@@ -2100,11 +2100,11 @@ void cast_fragmentation(int pow) // jmf: ripped idea from airstrike
if (random2(50) < (pow / 5)) // potential insta-kill
{
monster_die(&menv[mon], KILL_YOU, 0);
- blast.damage.num = 4;
+ blast.damage.num = 4;
}
else
{
- blast.damage.num = 2;
+ blast.damage.num = 2;
if (player_hurt_monster(mon, roll_dice( blast.damage )))
blast.damage.num = 4;
}
@@ -2114,10 +2114,10 @@ void cast_fragmentation(int pow) // jmf: ripped idea from airstrike
explode = false;
simple_monster_message(&menv[mon], " shudders violently!");
- // We use blast.damage not only for inflicting damage here,
- // but so that later on we'll know that the spell didn't
+ // We use blast.damage not only for inflicting damage here,
+ // but so that later on we'll know that the spell didn't
// fizzle (since we don't actually explode wood golems). -- bwr
- blast.damage.num = 2;
+ blast.damage.num = 2;
player_hurt_monster( mon, roll_dice( blast.damage ) );
break;
@@ -2165,7 +2165,7 @@ void cast_fragmentation(int pow) // jmf: ripped idea from airstrike
int statue_damage = roll_dice(blast.damage) * 2;
if (pow >= 50 && one_chance_in(10))
statue_damage = menv[mon].hit_points;
-
+
if (player_hurt_monster(mon, statue_damage))
blast.damage.num += 2;
}
@@ -2184,8 +2184,8 @@ void cast_fragmentation(int pow) // jmf: ripped idea from airstrike
default:
blast.damage.num = 1; // to mark that a monster was targetted
- // Yes, this spell does lousy damage if the
- // monster isn't susceptible. -- bwr
+ // Yes, this spell does lousy damage if the
+ // monster isn't susceptible. -- bwr
player_hurt_monster( mon, roll_dice( 1, 5 + pow / 25 ) );
goto do_terrain;
}
@@ -2231,7 +2231,7 @@ void cast_fragmentation(int pow) // jmf: ripped idea from airstrike
blast.colour = LIGHTGREY;
if (okay_to_dest
- && (grid == DNGN_ORCISH_IDOL
+ && (grid == DNGN_ORCISH_IDOL
|| grid == DNGN_GRANITE_STATUE
|| (pow >= 40 && grid == DNGN_ROCK_WALL && one_chance_in(3))
|| (pow >= 40 && grid == DNGN_CLEAR_ROCK_WALL
@@ -2251,7 +2251,7 @@ void cast_fragmentation(int pow) // jmf: ripped idea from airstrike
// Metal -- small but nasty explosion
//
- case DNGN_METAL_WALL:
+ case DNGN_METAL_WALL:
what = "metal wall";
blast.colour = CYAN;
explode = true;
@@ -2267,7 +2267,7 @@ void cast_fragmentation(int pow) // jmf: ripped idea from airstrike
break;
//
- // Crystal
+ // Crystal
//
case DNGN_GREEN_CRYSTAL_WALL: // crystal -- large & nasty explosion
@@ -2287,17 +2287,17 @@ void cast_fragmentation(int pow) // jmf: ripped idea from airstrike
}
break;
- //
+ //
// Traps
//
case DNGN_UNDISCOVERED_TRAP:
case DNGN_TRAP_MECHANICAL:
trap = trap_at_xy( beam.tx, beam.ty );
- if (trap != -1
+ if (trap != -1
&& trap_category( env.trap[trap].type ) != DNGN_TRAP_MECHANICAL)
{
- // non-mechanical traps don't explode with this spell -- bwr
+ // non-mechanical traps don't explode with this spell -- bwr
break;
}
@@ -2344,7 +2344,7 @@ void cast_fragmentation(int pow) // jmf: ripped idea from airstrike
case DNGN_FLOOR:
explode = false;
mprf("%s seems to be unnaturally hard.",
- (grid == DNGN_PERMAROCK_WALL) ? "That wall"
+ (grid == DNGN_PERMAROCK_WALL) ? "That wall"
: "The dungeon floor");
break;
@@ -2639,7 +2639,7 @@ int cast_apportation(int pow)
{
mprf("%s twitches.", menv[mon].name(DESC_CAP_THE).c_str());
}
- else
+ else
mpr( "This spell does not work on creatures." );
return (0);
@@ -2683,7 +2683,7 @@ int cast_apportation(int pow)
(mitm[ item ].quantity > 1) ? "s" : "" );
}
done = 1;
-
+
// if we apport a net, free the monster under it
if (mitm[item].base_type == OBJ_MISSILES
&& mitm[item].sub_type == MI_THROWING_NET
@@ -2691,7 +2691,7 @@ int cast_apportation(int pow)
{
const int mon = mgrd[ beam.tx ][ beam.ty ];
remove_item_stationary(mitm[item]);
-
+
if (mon != NON_MONSTER)
(&menv[mon])->del_ench(ENCH_HELD, true);
}
@@ -2763,14 +2763,14 @@ void cast_divine_shield()
else
mpr("A divine shield forms around you!");
}
-
+
// duration of complete shield bonus up to 18 turns
you.duration[DUR_DIVINE_SHIELD]
= 5 + (you.skills[SK_SHIELDS] + you.skills[SK_INVOCATIONS]*2)/6;
// shield bonus up to 8
you.attribute[ATTR_DIVINE_SHIELD] = 3 + you.skills[SK_SHIELDS]/5;
-
+
return;
}
@@ -2815,7 +2815,7 @@ static int quadrant_blink(int x, int y, int pow, int garbage)
if (!see_grid_no_trans(tx, ty))
continue;
-
+
found = true;
break;
}
@@ -2840,7 +2840,7 @@ void cast_stoneskin(int pow)
return;
}
- if (you.attribute[ATTR_TRANSFORMATION] != TRAN_NONE
+ if (you.attribute[ATTR_TRANSFORMATION] != TRAN_NONE
&& you.attribute[ATTR_TRANSFORMATION] != TRAN_STATUE
&& you.attribute[ATTR_TRANSFORMATION] != TRAN_BLADE_HANDS)
{