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authorRobert Vollmert <rvollmert@gmx.net>2009-11-08 16:29:24 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-08 17:01:14 +0100
commit6bdaccfb8c194bfa0bb0b6769babc3710d570b45 (patch)
treedce34efa2202539e5a8ea704cdaa46b17fd1969c /crawl-ref/source/spells4.cc
parent19c3c95b8dba465b3efacf8eb96798af69c170fc (diff)
downloadcrawl-ref-6bdaccfb8c194bfa0bb0b6769babc3710d570b45.tar.gz
crawl-ref-6bdaccfb8c194bfa0bb0b6769babc3710d570b45.zip
Move see_cell_no_trans into player.
Also collect actor/player LOS code in actor-los.cc.
Diffstat (limited to 'crawl-ref/source/spells4.cc')
-rw-r--r--crawl-ref/source/spells4.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index fd0dd6ab07..c560435d5e 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -2007,7 +2007,7 @@ static int _quadrant_blink(coord_def where, int pow, int, actor *)
if (distance(base, target) > 10 || distance(you.pos(), target) < 8)
continue;
- if (!see_cell_no_trans(target))
+ if (!you.see_cell_no_trans(target))
continue;
found = true;