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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-27 23:01:23 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-27 23:01:23 +0000
commitbe4904312192617e0b6e8223a2edb8a569fd6ad2 (patch)
treee93aa7329d1bd175a9ff8afddc5ebfa149b72d28 /crawl-ref/source/spells4.cc
parent9049bb82438337e761d51c54686a3cfefb461d45 (diff)
downloadcrawl-ref-be4904312192617e0b6e8223a2edb8a569fd6ad2.tar.gz
crawl-ref-be4904312192617e0b6e8223a2edb8a569fd6ad2.zip
Monsters should be annoyed by being hit by spells. [2266773]
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8827 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells4.cc')
-rw-r--r--crawl-ref/source/spells4.cc3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index 049b901be9..66a786b29d 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -77,7 +77,10 @@ static bool _player_hurt_monster(monsters& m, int damage)
{
m.hurt(&you, damage);
if (m.alive())
+ {
print_wounds(&m);
+ behaviour_event(&m, ME_WHACK, MHITYOU);
+ }
}
return (!m.alive());