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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-31 22:55:24 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-31 22:55:24 +0000
commitd752c86b835ebb44452f869e772b3071371d800a (patch)
tree8b0983930c485d5ad24a27870d86cbe458a78783 /crawl-ref/source/spells4.cc
parent5c4a95d1102d3e89b1b03f1266acc62a0382d493 (diff)
downloadcrawl-ref-d752c86b835ebb44452f869e772b3071371d800a.tar.gz
crawl-ref-d752c86b835ebb44452f869e772b3071371d800a.zip
Fix Evaporate not being an explosion and going through walls
(range was uninitialized.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8065 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells4.cc')
-rw-r--r--crawl-ref/source/spells4.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index 8fb66e66a6..fc94aec174 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -1251,6 +1251,8 @@ bool cast_evaporate(int pow, bolt& beem, int pot_idx)
beem.hit = you.dex / 2 + roll_dice( 2, you.skills[SK_THROWING] / 2 + 1 );
beem.damage = dice_def( 1, 0 ); // no damage, just producing clouds
beem.ench_power = pow; // used for duration only?
+ beem.is_explosion = true;
+ beem.range = 8;
beem.flavour = BEAM_POTION_STINKING_CLOUD;
beam_type tracer_flavour = BEAM_MMISSILE;