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author | Robert Vollmert <rvollmert@gmx.net> | 2009-12-01 12:32:16 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-12-01 12:37:47 +0100 |
commit | e2580049911e4134de1ced7675186bcdbea017bc (patch) | |
tree | 33a1cf2386828f4ce3533954bddd55327de03d3f /crawl-ref/source/spells4.cc | |
parent | a825726eed2e6f9387c495d6858170aa22983bed (diff) | |
download | crawl-ref-e2580049911e4134de1ced7675186bcdbea017bc.tar.gz crawl-ref-e2580049911e4134de1ced7675186bcdbea017bc.zip |
Disallow statues for passwall.
Statues aren't really walls, and it hardly makes passwall less
useful.
Diffstat (limited to 'crawl-ref/source/spells4.cc')
-rw-r--r-- | crawl-ref/source/spells4.cc | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc index eea4f514e8..cfee0b35f8 100644 --- a/crawl-ref/source/spells4.cc +++ b/crawl-ref/source/spells4.cc @@ -902,14 +902,11 @@ bool _feat_is_passwallable(dungeon_feature_type feat) { // Irony: you can passwall through a secret door but not a door. // Worked stone walls are out, they're not diggable and - // are used for impassable walls... I'm not sure we should - // even allow statues (should be contiguous rock). -- bwr + // are used for impassable walls... switch (feat) { case DNGN_ROCK_WALL: case DNGN_CLEAR_ROCK_WALL: - case DNGN_ORCISH_IDOL: - case DNGN_GRANITE_STATUE: case DNGN_SECRET_DOOR: return (true); default: |