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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-28 13:38:21 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-28 13:38:21 +0000
commite4225e7cbb5c646c9683c803bdf65e664ed5ddb4 (patch)
treefa1fc49d163890c2973aa9d3d476a03086accce4 /crawl-ref/source/spells4.cc
parent5e30a58c2a52829953836c683789ea8009532c0d (diff)
downloadcrawl-ref-e4225e7cbb5c646c9683c803bdf65e664ed5ddb4.tar.gz
crawl-ref-e4225e7cbb5c646c9683c803bdf65e664ed5ddb4.zip
Remove more unused static functions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9277 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells4.cc')
-rw-r--r--crawl-ref/source/spells4.cc31
1 files changed, 0 insertions, 31 deletions
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index c8f4db1e45..2f970a3fe7 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -65,8 +65,6 @@ enum DEBRIS // jmf: add for shatter, dig, and Giants to throw
NUM_DEBRIS
}; // jmf: ...and I'll actually implement the items Real Soon Now...
-static int _make_a_rot_cloud(const coord_def& where, int pow, cloud_type ctype);
-
// Just to avoid typing this over and over.
// Returns true if monster died. -- bwr
static bool _player_hurt_monster(monsters& m, int damage)
@@ -90,12 +88,6 @@ static bool _player_hurt_monster(monsters& m, int damage)
return (false);
}
-static bool _player_hurt_monster(int monster, int damage)
-{
- ASSERT( !invalid_monster_index(monster) );
- return _player_hurt_monster(menv[monster], damage);
-}
-
// Here begin the actual spells:
static int _shatter_monsters(coord_def where, int pow, int, actor *)
{
@@ -887,29 +879,6 @@ void cast_dispersal(int pow)
mpr("The air shimmers briefly around you.");
}
-static int _make_a_rot_cloud(const coord_def& where, int pow, cloud_type ctype)
-{
- for (stack_iterator si(where); si; ++si)
- {
- if (si->base_type == OBJ_CORPSES && si->sub_type == CORPSE_BODY)
- {
- // Found a corpse. Skeletonise it if possible.
- if (!mons_skeleton(si->plus))
- destroy_item(si->index());
- else
- turn_corpse_into_skeleton(*si);
-
- place_cloud(ctype, where,
- (3 + random2(pow / 4) + random2(pow / 4)
- + random2(pow / 4)),
- KC_YOU);
- return (1);
- }
- }
-
- return (0);
-}
-
int make_a_normal_cloud(coord_def where, int pow, int spread_rate,
cloud_type ctype, kill_category whose,
killer_type killer)