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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-04-21 16:18:19 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-04-21 16:18:19 +0000 |
commit | fac344b62ebbf48e7b1d2a7b5f0bcdd3608bd4a7 (patch) | |
tree | 8cc8a0b1312414c79f2c2d6e3d1e455754be41ea /crawl-ref/source/spells4.cc | |
parent | b2ea8143ccf52a2cacfa48d19ce2ea603ddaab5e (diff) | |
download | crawl-ref-fac344b62ebbf48e7b1d2a7b5f0bcdd3608bd4a7.tar.gz crawl-ref-fac344b62ebbf48e7b1d2a7b5f0bcdd3608bd4a7.zip |
Eliminated it_name(), in_name(), item_name(). The function to use is
now item_def::name().
Cleaned up a lot of code in the process.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1341 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells4.cc')
-rw-r--r-- | crawl-ref/source/spells4.cc | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc index a5e3c7564f..8d89d88fbe 100644 --- a/crawl-ref/source/spells4.cc +++ b/crawl-ref/source/spells4.cc @@ -1078,7 +1078,8 @@ void cast_ignite_poison(int pow) { if (set_item_ego_type( you.inv[wpn], OBJ_WEAPONS, SPWPN_FLAMING )) { - mprf("%s bursts into flame!", in_name(wpn, DESC_CAP_YOUR)); + mprf("%s bursts into flame!", + you.inv[wpn].name(DESC_CAP_YOUR).c_str()); you.wield_change = true; you.duration[DUR_WEAPON_BRAND] += 1 + you.duration[DUR_WEAPON_BRAND] / 2; @@ -2031,8 +2032,6 @@ void cast_evaporate(int pow) // using up the corpse might also lead to game balance problems. -- bwr void cast_fulsome_distillation( int powc ) { - char str_pass[ ITEMNAME_SIZE ]; - if (powc > 50) powc = 50; @@ -2047,11 +2046,11 @@ void cast_fulsome_distillation( int powc ) curr_item != NON_ITEM; curr_item = mitm[curr_item].link) { - if (mitm[curr_item].base_type == OBJ_CORPSES - && mitm[curr_item].sub_type == CORPSE_BODY) + const item_def& item = mitm[curr_item]; + if (item.base_type == OBJ_CORPSES && item.sub_type == CORPSE_BODY) { - it_name( curr_item, DESC_NOCAP_THE, str_pass ); - snprintf( info, INFO_SIZE, "Distill a potion from %s?", str_pass ); + snprintf( info, INFO_SIZE, "Distill a potion from %s?", + item.name(DESC_NOCAP_THE).c_str() ); if (yesno( info, true, 0, false )) { @@ -2169,10 +2168,8 @@ void cast_fulsome_distillation( int powc ) mitm[corpse].plus2 = 0; item_colour( mitm[corpse] ); // sets special as well - it_name( corpse, DESC_NOCAP_A, str_pass ); - snprintf( info, INFO_SIZE, "You extract %s from the corpse.", - str_pass ); - mpr( info ); + mprf("You extract %s from the corpse.", + mitm[corpse].name(DESC_NOCAP_A).c_str()); // try to move the potion to the player (for convenience) if (move_item_to_player( corpse, 1 ) != 1) |