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authorStefan O'Rear <stefanor@cox.net>2009-11-12 03:52:08 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-12 03:53:13 -0800
commit078019644214628520c8116a9b4a16f30d8fadf2 (patch)
treedf1fc93d35c6b39455445360e482be5c26e1e2ac /crawl-ref/source/spl-cast.cc
parent7f502e207784d2c33ab38079dadfa298ab9fafc6 (diff)
downloadcrawl-ref-078019644214628520c8116a9b4a16f30d8fadf2.tar.gz
crawl-ref-078019644214628520c8116a9b4a16f30d8fadf2.zip
Add summoner and non_actor_summoner to mgen_data
Monsters now know who summoned them. This will be important later. Probably breaks something; saves are not one of them.
Diffstat (limited to 'crawl-ref/source/spl-cast.cc')
-rw-r--r--crawl-ref/source/spl-cast.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc
index 25c7058974..ae4c085cc4 100644
--- a/crawl-ref/source/spl-cast.cc
+++ b/crawl-ref/source/spl-cast.cc
@@ -1705,7 +1705,7 @@ spret_type your_spells(spell_type spell, int powc, bool allow_fail)
mpr("You attempt to give life to the dead...");
if (animate_remains(you.pos(), CORPSE_SKELETON, BEH_FRIENDLY,
- MHITYOU, god) < 0)
+ MHITYOU, &you, "", god) < 0)
{
mpr("There is no skeleton here to animate!");
}
@@ -1714,7 +1714,7 @@ spret_type your_spells(spell_type spell, int powc, bool allow_fail)
case SPELL_ANIMATE_DEAD:
mpr("You call on the dead to walk for you...");
- animate_dead(&you, powc + 1, BEH_FRIENDLY, MHITYOU, god);
+ animate_dead(&you, powc + 1, BEH_FRIENDLY, MHITYOU, &you, "", god);
break;
case SPELL_SIMULACRUM: