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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-28 11:26:54 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-28 11:26:54 +0000
commit30972f8855a581f440406e7bc5880f18a489efb4 (patch)
treed9f5f7e5e7d7e6cbffb6d579704b6cf61961b17b /crawl-ref/source/spl-cast.cc
parent69d26de6e5bbfb0746e85fe5f620960578cd79bf (diff)
downloadcrawl-ref-30972f8855a581f440406e7bc5880f18a489efb4.tar.gz
crawl-ref-30972f8855a581f440406e7bc5880f18a489efb4.zip
Fix 2021696: allow_self_target = no even forbidding self-targetting for
area effect spells (now prompts) Fix 2028704: spell view toggle 'I' preventing forgetting spell slot 'I' Allow intelligent summoned monsters to equip themselves. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6703 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spl-cast.cc')
-rw-r--r--crawl-ref/source/spl-cast.cc23
1 files changed, 18 insertions, 5 deletions
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc
index 33d31faeb5..dc0609259e 100644
--- a/crawl-ref/source/spl-cast.cc
+++ b/crawl-ref/source/spl-cast.cc
@@ -191,7 +191,7 @@ static std::string _spell_extra_description(spell_type spell)
return desc.str();
}
-int list_spells()
+int list_spells(bool toggle_with_I)
{
ToggleableMenu spell_menu(MF_SINGLESELECT | MF_ANYPRINTABLE |
MF_ALWAYS_SHOW_MORE | MF_ALLOW_FORMATTING);
@@ -203,12 +203,22 @@ int list_spells()
" Hunger Level",
MEL_TITLE));
spell_menu.set_highlighter(NULL);
- spell_menu.set_more(formatted_string("Press '!' or 'I' to toggle spell view."));
spell_menu.add_toggle_key('!');
- spell_menu.add_toggle_key('I');
+ if (toggle_with_I)
+ {
+ spell_menu.set_more(
+ formatted_string("Press '!' or 'I' to toggle spell view."));
+ spell_menu.add_toggle_key('I');
+ }
+ else
+ {
+ spell_menu.set_more(
+ formatted_string("Press '!' to toggle spell view."));
+ }
+
spell_menu.set_tag("spell");
- for ( int i = 0; i < 52; ++i )
+ for (int i = 0; i < 52; ++i)
{
const char letter = index_to_letter(i);
const spell_type spell = get_spell_by_letter(letter);
@@ -1037,7 +1047,10 @@ spret_type your_spells(spell_type spell, int powc, bool allow_fail)
const bool needs_path = (!testbits(flags, SPFLAG_GRID)
&& !testbits(flags, SPFLAG_TARGET));
- if (!spell_direction(spd, beam, dir, targ, needs_path, true, prompt,
+ const bool dont_cancel_me = testbits(flags, SPFLAG_AREA);
+
+ if (!spell_direction(spd, beam, dir, targ, needs_path, true,
+ dont_cancel_me, prompt,
testbits(flags, SPFLAG_NOT_SELF)))
{
return (SPRET_ABORT);