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authorRobert Vollmert <rvollmert@gmx.net>2009-11-08 16:29:24 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-08 17:01:14 +0100
commit6bdaccfb8c194bfa0bb0b6769babc3710d570b45 (patch)
treedce34efa2202539e5a8ea704cdaa46b17fd1969c /crawl-ref/source/spl-cast.cc
parent19c3c95b8dba465b3efacf8eb96798af69c170fc (diff)
downloadcrawl-ref-6bdaccfb8c194bfa0bb0b6769babc3710d570b45.tar.gz
crawl-ref-6bdaccfb8c194bfa0bb0b6769babc3710d570b45.zip
Move see_cell_no_trans into player.
Also collect actor/player LOS code in actor-los.cc.
Diffstat (limited to 'crawl-ref/source/spl-cast.cc')
-rw-r--r--crawl-ref/source/spl-cast.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc
index f62b74fa37..c7df5d907b 100644
--- a/crawl-ref/source/spl-cast.cc
+++ b/crawl-ref/source/spl-cast.cc
@@ -643,7 +643,7 @@ static int _get_dist_to_nearest_monster()
continue;
// Can we see (and reach) the grid?
- if (!see_cell_no_trans(*ri))
+ if (!you.see_cell_no_trans(*ri))
continue;
const monsters *mon = monster_at(*ri);