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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-13 14:51:31 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-13 14:54:40 +1000
commit6c05a8337e26b40f1cfebbf14cbc00ab0e2b6c8b (patch)
treebdeeadb24ca7a72c465ab32560f96ba5a95d4b16 /crawl-ref/source/spl-cast.cc
parentbe0551c2205ac189be5558447625642553c80dd3 (diff)
downloadcrawl-ref-6c05a8337e26b40f1cfebbf14cbc00ab0e2b6c8b.tar.gz
crawl-ref-6c05a8337e26b40f1cfebbf14cbc00ab0e2b6c8b.zip
New monster spell: Sleep. Give sleep to Aizul.
Unlike Ensorcelled Hibernation, Sleep checks MR only, rather than MR and cold resistance. It also does not check monsters having SLEEP_WEARY. It will not act on something that is already sleep.
Diffstat (limited to 'crawl-ref/source/spl-cast.cc')
-rw-r--r--crawl-ref/source/spl-cast.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc
index ae4c085cc4..8d96fb7f82 100644
--- a/crawl-ref/source/spl-cast.cc
+++ b/crawl-ref/source/spl-cast.cc
@@ -1779,6 +1779,11 @@ spret_type your_spells(spell_type spell, int powc, bool allow_fail)
break;
}
+ case SPELL_SLEEP:
+ if (!zapping(ZAP_SLEEP, powc, beam, true))
+ return (SPRET_ABORT);
+ break;
+
case SPELL_PARALYSE:
if (!zapping(ZAP_PARALYSIS, powc, beam, true))
return (SPRET_ABORT);