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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-23 05:40:11 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-23 05:40:11 +0000 |
commit | 8ba107149b1da7f22fa0ca7faa369a93a6d0cb29 (patch) | |
tree | e4004bc4ec62ffd8605cf7552d1e3b684553e4d2 /crawl-ref/source/spl-cast.cc | |
parent | a19dd0dd929c31c3fbeb0479a2498df3b51ad057 (diff) | |
download | crawl-ref-8ba107149b1da7f22fa0ca7faa369a93a6d0cb29.tar.gz crawl-ref-8ba107149b1da7f22fa0ca7faa369a93a6d0cb29.zip |
Make messages for animating single skeletons/corpses versus multiple
ones consistent. Also, display a proper warning message if a player
tries to animate a single skeleton/corpse while not actually standing on
one.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8707 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spl-cast.cc')
-rw-r--r-- | crawl-ref/source/spl-cast.cc | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc index f26f102fbf..7b9c50fdec 100644 --- a/crawl-ref/source/spl-cast.cc +++ b/crawl-ref/source/spl-cast.cc @@ -1597,12 +1597,17 @@ spret_type your_spells(spell_type spell, int powc, bool allow_fail) case SPELL_ANIMATE_SKELETON: mpr("You attempt to give life to the dead..."); - animate_remains(you.pos(), CORPSE_SKELETON, BEH_FRIENDLY, - you.pet_target, god); + + if (animate_remains(you.pos(), CORPSE_SKELETON, BEH_FRIENDLY, + you.pet_target, god) < 0) + { + mpr("There is no skeleton here to animate!"); + } break; case SPELL_ANIMATE_DEAD: - mpr("You call on the dead to walk for you."); + mpr("You call on the dead to walk for you..."); + animate_dead(&you, powc + 1, BEH_FRIENDLY, you.pet_target, god); break; |