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author | Enne Walker <ennewalker@users.sourceforge.net> | 2009-11-04 20:08:16 -0500 |
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committer | Enne Walker <ennewalker@users.sourceforge.net> | 2009-11-04 20:12:04 -0500 |
commit | 984882ad632106c8611ceabe9a584d3da400c2c5 (patch) | |
tree | bb451efd5bed8cb2bb60e314d152f01318da4441 /crawl-ref/source/spl-cast.cc | |
parent | 9902559dbaa5ea4c63c3fd0c15b1790409d6ba30 (diff) | |
download | crawl-ref-984882ad632106c8611ceabe9a584d3da400c2c5.tar.gz crawl-ref-984882ad632106c8611ceabe9a584d3da400c2c5.zip |
Fixing exclusions and tiles after level veto.
Prior to this, exclusions and tiles from vaults would continue to exist,
even though the level their vault was placed on was vetoed. This was
causing weird visual anomalies.
Diffstat (limited to 'crawl-ref/source/spl-cast.cc')
0 files changed, 0 insertions, 0 deletions