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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-14 21:21:58 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-14 21:21:58 +0000
commit9c61a3fb37ca569fa6fbcf3d2a0b5367f1044404 (patch)
tree5c294c7efdb3476e55d258e3458bb21a3e4ca955 /crawl-ref/source/spl-cast.cc
parentcb479a4015cd207ba7b4f195b5fa3f7964d4264b (diff)
downloadcrawl-ref-9c61a3fb37ca569fa6fbcf3d2a0b5367f1044404.tar.gz
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10546 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spl-cast.cc')
-rw-r--r--crawl-ref/source/spl-cast.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc
index 73a025c069..61ee304140 100644
--- a/crawl-ref/source/spl-cast.cc
+++ b/crawl-ref/source/spl-cast.cc
@@ -2207,8 +2207,8 @@ void exercise_spell( spell_type spell, bool spc, bool success )
const int diff = spell_difficulty(spell);
// Fill all disciplines into a vector, then shuffle the vector, and
- // train in that random order. That way, small xp pools don't always
- // train exclusively the first skill.
+ // exercise skills in that random order. That way, small xp pools
+ // don't always train exclusively the first skill.
std::vector<int> disc;
for (int ndx = 0; ndx <= SPTYP_LAST_EXPONENT; ndx++)
{