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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-18 13:52:43 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-18 13:52:43 +0000
commitc229c0161fb07fd421e4c818821f27e34a56f9d2 (patch)
treec8e3754afb1b53122e89e1d3f40aea5476a70236 /crawl-ref/source/spl-cast.cc
parent5deb29bf245d7ff57751f4ea2a2159439a516e42 (diff)
downloadcrawl-ref-c229c0161fb07fd421e4c818821f27e34a56f9d2.tar.gz
crawl-ref-c229c0161fb07fd421e4c818821f27e34a56f9d2.zip
Add Evaporate to the list of spells that get a bonus of 1 when checking
range against distance to monsters, so z doesn't bail out if a monster is *just* outside the range but would be hit by the cloud. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9792 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spl-cast.cc')
-rw-r--r--crawl-ref/source/spl-cast.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc
index 2aeb7ab2c0..11c46506cd 100644
--- a/crawl-ref/source/spl-cast.cc
+++ b/crawl-ref/source/spl-cast.cc
@@ -206,6 +206,7 @@ static bool _spell_no_hostile_in_range(spell_type spell, int minRange)
case SPELL_CONJURE_FLAME:
// These don't target monsters.
return (false);
+ case SPELL_EVAPORATE:
case SPELL_MEPHITIC_CLOUD:
case SPELL_FIREBALL:
case SPELL_FREEZING_CLOUD: