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author | johnny shelley <jwshelley@shell-23006.(none)> | 2009-11-15 03:52:15 +0000 |
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committer | Stefan O'Rear <stefanor@cox.net> | 2009-11-14 23:22:03 -0800 |
commit | dd56050f2d05db6ed7ff5bc99acd1032707c27fd (patch) | |
tree | bc15eec8b791380652ed3dd7b68609684e8333ca /crawl-ref/source/spl-cast.cc | |
parent | 4cb4bea3108f8fa560669bab120623729b3ff4b8 (diff) | |
download | crawl-ref-dd56050f2d05db6ed7ff5bc99acd1032707c27fd.tar.gz crawl-ref-dd56050f2d05db6ed7ff5bc99acd1032707c27fd.zip |
Warper Overhaul - Renamed to Arcane Marksman
Missile Changes
--
electricity missiles are now an option - they are always destroyed
reaping / dispersal ammo is now always destroyed as it can be created by players
poison ammo can again affect rocks / bullets etc - still no nets. Apparently
this is a contact poison, but mainly it's to close the gap between sling users
and archers.
SKILLS
--
Ranged weapon 3
Dodging 2
Spellcasting 2
Enchantments OR Translocations 3
EQUIPMENT
--
Robe
Ration
Scroll of blink
Some ranged weapon options as Hunter
No melee weapon!
Either book of elemental missiles or warped missiles
The book of Elemental Missiles
Spells Type Level
a - Corona Enchantment 1
b - Swiftness Enchantment/Air 2
c - Repel Missiles Enchantment/Air 2
d - Flame Ammunition Enchantment/Fire 3
e - Frost Ammunition Enchantment/Ice 3
f - Poison Ammunition Enchantment/Poison 4
The book of Warped Missiles
Spells Type Level
a - Apportation Translocation 1
b - Portal Projectile Translocation 2
c - Repel Missiles Enchantment/Air 2
d - Blink Translocation 2
e - Returning Ammunition Enchantment/Translocation 3
f - Warp Ammunition Enchantment/Translocation 5
The book of Devastating Missiles
Spells Type Level
a - Poison Ammunition Enchantment/Poison 4
b - Warp Ammunition Enchantment/Translocation 5
c - Shocking Ammunition Enchantment/Air 5
d - Haste Enchantment 6
e - Deflect Missiles Enchantment/Air 6
f - Exploding Ammunition Enchantment/Fire/Air 7
g - Reaping Ammunition Enchantment/Necromancy 7
Signed-off-by: Stefan O'Rear <stefanor@cox.net>
Diffstat (limited to 'crawl-ref/source/spl-cast.cc')
-rw-r--r-- | crawl-ref/source/spl-cast.cc | 30 |
1 files changed, 29 insertions, 1 deletions
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc index 366cfe4882..171bbe08d7 100644 --- a/crawl-ref/source/spl-cast.cc +++ b/crawl-ref/source/spl-cast.cc @@ -1921,9 +1921,37 @@ spret_type your_spells(spell_type spell, int powc, bool allow_fail) break; case SPELL_POISON_AMMUNITION: - cast_poison_ammo(); + cast_brand_ammo(SPMSL_POISONED); break; + case SPELL_FLAME_AMMUNITION: + cast_brand_ammo(SPMSL_FLAME); + break; + + case SPELL_FROST_AMMUNITION: + cast_brand_ammo(SPMSL_FROST); + break; + + case SPELL_WARP_AMMUNITION: + cast_brand_ammo(SPMSL_DISPERSAL); + break; + + case SPELL_SHOCKING_AMMUNITION: + cast_brand_ammo(SPMSL_ELECTRIC); + break; + + case SPELL_EXPLODING_AMMUNITION: + cast_brand_ammo(SPMSL_EXPLODING); + break; + + case SPELL_REAPING_AMMUNITION: + cast_brand_ammo(SPMSL_REAPING); + break; + + case SPELL_RETURNING_AMMUNITION: + cast_brand_ammo(SPMSL_RETURNING); + break; + // Transformations. case SPELL_BLADE_HANDS: if (!transform(powc, TRAN_BLADE_HANDS)) |