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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-03 22:04:54 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-03 22:04:54 +0000 |
commit | 3ede9fff7fa316a1d441a840533613226b720e8a (patch) | |
tree | 26b9d64c81d50d4a162b45bd9a5455b5d67343ab /crawl-ref/source/spl-cast.h | |
parent | f40a57bf2ed015c5e1489c966987878f3d62d450 (diff) | |
download | crawl-ref-3ede9fff7fa316a1d441a840533613226b720e8a.tar.gz crawl-ref-3ede9fff7fa316a1d441a840533613226b720e8a.zip |
Some spellcasting modifications, as discussed on c-r-d.
* Spells are marked grey if you lack the necessary magic
or if there are no visible monsters within range.
* z bails out if there are no monsters in range
* Z is the same as the old z behaviour
* Wands now need to be e(V)oked.
Feedback welcome!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9727 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spl-cast.h')
-rw-r--r-- | crawl-ref/source/spl-cast.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/spl-cast.h b/crawl-ref/source/spl-cast.h index 681c3aa958..5167719fe0 100644 --- a/crawl-ref/source/spl-cast.h +++ b/crawl-ref/source/spl-cast.h @@ -46,7 +46,8 @@ enum spret_type SPRET_SUCCESS }; -int list_spells(bool toggle_with_I = true, bool viewing = false); +int list_spells(bool toggle_with_I = true, bool viewing = false, + int minRange = -1); int spell_fail( spell_type spell ); int calc_spell_power(spell_type spell, bool apply_intel, bool fail_rate_chk = false); @@ -63,7 +64,7 @@ void exercise_spell( spell_type spell_ex, bool spc, bool divide ); /* *********************************************************************** * called from: acr * *********************************************************************** */ -bool cast_a_spell( void ); +bool cast_a_spell( bool check_range ); bool maybe_identify_staff( item_def &item, spell_type spell = SPELL_NO_SPELL ); |